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Gremlin Lightningspawn (3pp)

A bolt of lightning strikes the ground. Instead of dissipating, it takes on the vague shape of a gremlin and smiles before zipping to another nearby location.

Gremlin Lightningspawn
CR 3

XP 800
CE Tiny fey (air)
Init +4; Senses darkvision 120 ft., low-light vision; Perception +6

DEFENSE

AC 17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size)
hp 13 (3d6+3) Fort +3, Ref +7, Will +5 DR 5/magic; Immune electricity; SR 14

OFFENSE

Speed 40 ft., fly 40 ft. (perfect)
Melee slam +7 (1d2-1 plus 1d3 electricity)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 3rd; concentration +5)

At willlight
1/hourride the lightning (DC 15, see text)

STATISTICS

Str 8, Dex 19, Con 11, Int 4, Wis 14, Cha 3
Base Atk +2; CMB +6; CMD 18 (30 vs. trip)
Feats Skill Focus (bluff), Toughness
Skills Bluff +5, Perception +8, Stealth +12
Languages Undercommon

SQ trainer spells (CL 3rd)

SPECIAL ABILITIES

Metal Mastery (Ex)

The lightningspawn gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding
a metal weapon, or is made of metal (such as an iron golem).

Ride the Lightning (Sp)

As the spell, but the lightning spawn can only travel up to 40 ft. and deals 3d6 electricity damage. The
ability lasts for up to 3 rounds per use.

Spark Leap (Ex)

The lightningspawn gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against whom its metal mastery ability applies.

Storm in the Blood (Su)

The lightningspawn gains fast healing 2 for 3 rounds anytime it would take electricity damage (its immunity prevents the damage, then it gains fast healing 2).


Additional Information


Gremlin lightningspawn art by Raynaldo Perez. Used with permission.

ECOLOGY

Environment any urban or swamp
Organization solitary, pair, mob (3–8), or infestation (6–11 plus 1-3 air mephits)
Treasure standard

Over the years, trainers have been increasingly aware of the gremlins’ capacity to quickly grow and adapt, leading many breeders to try and find different ways to blend the essence of their gremlins with that of other monsters.

One particular success story comes from a researcher who once lived on the edge of the Scribe’s Marsh. When his wife, a talented breeder, passed unexpectedly, the trainer claimed her newly freed monsters to honor her. Her favorite companion, a gremlin she captured on their first excursion together, resisted at first, but was soon drawn in by the aura of the researcher’s lightning elemental. After finally convincing it to join him, the researcher learned that the gremlin had absorbed his elemental’s essence and grown into the first lightningspawn. Other gremlins soon learned how to do the same and these monsters have lived in remembrance of the researcher’s wife ever since.

Section 15: Copyright Notice

MKoM: Haunted Eve Monsters Only Pack, © 2015, Northwinter Press; author Kevin Glusing.