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Feyling

This creature looks like a short, genderless, vaguely humanoid berry bush. Its skin has a bark-like quality and patches of leaves, small blue flowers, and light blue berries cover its head and joints.

Feyling CR 1/2

XP 200
Feyling ranger 1
CN Medium fey
Init +0; Senses low-light vision; Perception +6

DEFENSE

AC 14, touch 10, flat-footed 14 (+2 armor +1 shield, +1 natural armor)
hp 13 (1d10+3)
Fort +5, Ref +2, Will +4; +2 vs. mind-affecting, paralysis, poison, polymorph, and sleep
DR 5/cold iron
Defensive Abilities plant-like resistance, taking root
Weaknesses vulnerability to fire

OFFENSE

Speed 20 ft.
Melee shortspear +3 (1d6+2) or slam +3 (1d4+2)

Range dart +1 (1d4+2) or shortspear +1 (1d6+2)
Special Attacks favored enemy (aberrations +2)
Spell-Like Abilities (CL 1st) 1/day — invisibility (DC 13)

STATISTICS

Str 15, Dex 10, Con 16, Int 10, Wis 15, Cha 6
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush or trip while on the ground)
Feats Iron Will
Skills Handle Animal +2, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6, Profession (gardener) +6, Stealth +4 (+8 in forests), Survival +6 (+7 when tracking); Racial Modifiers +4 to stealth when in forests
Languages Sylvan
SQ forest affinity, sap blood, track +1, treespeech, wild empathy +1

SPECIAL ABILITIES

Forest Affinity (Ex)

In any forested area, feylings can move through natural difficult terrain at their normal speed. Magically altered terrain affects them normally.

Plant-like Resistance (Ex)

Feylings’ plant morphology grants them a +2 saving throw bonus against mind-affecting effects, paralysis, poison, polymorph, and sleep effects.

Sap Blood (Ex)

Feylings count as both fey and plants for any effect related to or targeting type.

Taking Root (Ex)

Feylings receive a +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground.

Treespeech (Sp)

Feylings can converse with plants as if subject to a continual speak with plants spell.

ECOLOGY

Environment Any forests
Organization solitary, pair, gang (3-6) or troop (4-13 led by a 3rd-level hunter and a 1st-level shaman advisor)
Treasure standard (leather armor, light wooden shield, shortspear, 2 darts, and other treasure)

A minor fey, feylings are usually found deep in forests in areas near patches of wild berries. They act as guardians and shepherds, caring for the plants and encouraging their growth and dispersion.

Feylings usually avoid settlements and humanoids in general, preferring the company of plants, animals, and other fey. If they must interact with a settlement, it’s usually farmsteads or small villages, especially those where a great number of berry bushes or fruit trees can be found. There, feylings usually secretly care for the gardens or orchard at night, insuring the yearly harvest will be bountiful. Wise villagers leave gifts of food, milk, or goods near their garden or orchard in thanks for their nightly benefactor.

A typical feyling is just over 4 feet tall and weighs about 60 pounds. They can live over 200 years.

Feyling Characters (20 RP)

Feylings have no racial Hit Dice, gaining their capabilities from class levels. All feylings have the following racial traits.

Ability Score Modifiers: –2 Dexterity, +2 Constitution, +2 Wisdom, –2 Charisma: Feylings are both tough and wise, but are not very agile, and their strange appearance and behavior can be off-putting.

Type: Feylings are fey.

Size: Feylings are Medium creatures and have no bonuses or penalties due to their size.

Speed: Feylings have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Fey Damage Resistance (Su)

Feylings have DR 5/cold iron.

Forest Affinity (Ex)

In any forested area, feylings can move through natural difficult terrain at their normal speed. Magically altered terrain affects them normally.

Forest Camouflage (Ex)

Feylings gain a +4 racial bonus on Stealth checks while within forests.

Low-Light Vision (Ex)

Feylings can see twice as far as humans in conditions of dim light.

Natural Armor: Feylings’ barklike skin gives them a +1 racial bonus to natural armor.

Plant-like Resistance (Ex)

Feylings’ plant morphology grants them a +2 saving throw bonus against mind-affecting effects, paralysis, poison, polymorph, and sleep effects.

Sap Blood (Ex)

Feylings count as both fey and plants for any effect related to or targeting type.

Slam Attack: Feylings can deliver a strong punch with a knotty fist. They gain a natural slam attack that deals 1d4 damage.

Spell-Like Ability (Sp)

Feyling can use invisibility as a spell-like ability once per day.

The caster level of the spell is equal to the user’s character level. The DC of this ability is equal to 10 + the level of the spell duplicated, plus the feyling’s Charisma modifier.

Take Root (Ex)

Feylings receive a +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground.

Treespeech (Sp)

Feylings can converse with plants as if subject to a continual speak with plants spell.

Vulnerability to Fire (Ex)

Feylings are vulnerable to fire, taking half as much damage (+50%), regardless of whether a saving throw is allowed or if the save is a success or failure.

Languages: Feylings begin play speaking Sylvan. Feylings with high Intelligence scores can choose from the following: Aklo, Common, Gnome, Terran

Section 15: Copyright Notice

Wayfinder #18. © 2018, Paizo Fans United; Authors: Charlie Brooks, Calder CaDavid, Robert Cameron, Benjamin Chason-Sokol, Jeremy Corff, Jason Daugherty, Matthew Duval, Robert Feather, Kim Frandsen, Wojciech Grucha?a, Amy C. Goodenough, Taylor Hubler, Luke Hudek, Chris L. Kimball, John Laffan, Crystal Malarsky, Randal Meyer, Jacob W. Michaels, Daniel Angelo Monaco, Stewart Moyer, Dennis Muldoon, Andrew Mullen, Dave Nelson, Nicholas S. Orvis, Emily Parks, Lyn Perrine, Amanda Plageman, Matt Roth, André Roy, Stephen J. Smith, Kendra Leigh Speedling, Jeff Taft, Brendan Ward, Christopher Wasko, Nicholas Wasko, and Kerney Williams.