Fey Wolf

APPEARANCE

The eyes of these beasts possess the unmistakable glint of intelligence, with mouths that seem to twitch as if about to laugh.

Fey Wolf CR 3

XP 800
CE Large fey (augmented animal) (fey animal template)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, –1 size)
hp 28 (3d8+15)
Fort +7, Ref +7, Will +3
DR 5/cold iron; SR 14

OFFENSE

Speed 60 ft.
Melee bite +6 (1d8+6 plus trip)
Space 10 ft.; Reach 5 ft.
Special Attacks Death Curse (DC 13)
Spell-Like Abilities (CL 3rd; concentration +5)

STATISTICS

Str 19, Dex 19, Con 19, Int 12, Wis 14, Cha 14
Base Atk +2; CMB +7; CMD 21 (25 vs. trip)
Feats Toughness, Weapon Focus (bite)
Skills Acrobatics +10 (+22 when jumping), Bluff +12, Diplomacy +6, Perception +8, Sense Motive +8, Stealth +10, Survival +8 (+12 scent tracking), Swim +9; Racial Modifiers +4 Bluff, +4 Stealth, +4 Survival when tracking by scent
Languages Common, Sylvan

SPECIAL ABILITIES

Death Curse (Su)

When a creature slays a fey wolf, the slayer is cursed with ill luck unless it makes a successful DC 13 Will saving throw to resist the curse. If it fails to resist, the victim takes a -2 penalty on all attack rolls, ability checks, skill checks, and saving throws until the curse is removed. The total penalty from multiple death curses stacks, but multiple death curses count as a single curse overall for the purposes of removing its effects. A fey creature can see this curse on a creature as an angry red halo around the victim’s head.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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