Doc Cu’o’c

Doc Cu’o’c CR 6

XP 2,400
N Medium fey
Init +5; Senses low-light vision; Perception +19

DEFENSE

AC 19, touch 12, flat-footed 17 (+1 Dex, +8 natural)
hp 71 (11d6+33)
Fort +5, Ref +8, Will +10

OFFENSE

Speed 30 ft.
Melee mwk battleaxe +8 (1d8+1/x3 plus 2d6 electricity)
Ranged throwing axe +7 (1d6+1 plus 2d6 electricity)
Spell-like Abilities (CL 13th; concentration +16)

STATISTICS

Str 13, Dex 12, Con 14, Int 15, Wis 16, Cha 16
Base Atk +5; CMB +6; CMD 17
Feats Alertness, Cleave, Power Attack, Improved Initiative, Toughness, Weapon Focus (battleaxe)
Skills Acrobatics +9, Bluff +12, Climb +10, Diplomacy +17, Escape Artist +9, Intimidate +8, Jump +7, Knowledge (geography) +16, Knowledge (nature) +16, Perception +19, Sense Motive +19, Sleight of Hand +9, Stealth +10
Languages Common, Sylvan

SPECIAL ABILITIES

Glowing Axe (Su)

Any metal weapon the doc cu’o’c is wielding deals 2d6 electricity damage (in addition to its usual damage) on a hit. On a critical hit, it deals an additional 2d10 electricity damage (3d10 if wielding a battleaxe or other weapon with a critical modifier of x3 or greater).

ECOLOGY

Environment Any wilderness
Organization solitary, pair, band (3 –12), or war party (3–12, plus a leader of 3rd to 6th level)
Treasure standard (masterwork battleaxe, three throwing axes, other treasure)

This strange warrior appears as a human, but with half of its body missing as if it had been split down the middle, standing its only leg and wielding a glowing axe in its one hand.

The doc cu’o’c appears as a human, either male or female, split lengthwise down the middle. The left half of its body appears normal, clad in typical clothing and appearing as a native of the land it protects, while the right half of its body simply does not exist. It stands on one leg, not balanced over that single leg but with a stance that suggests the missing part of its body was actually there. The doc cu’o’c holds a glowing axe in its left hand. It stands 5 to 6 feet tall and weighs around 80 pounds.

The doc cu’o’c considers itself a guardian of the land, warding off destructive spirits that threaten their territory.

They protect their chosen region with little regard for others, and they have been known to negotiate with brigands and despoilers to convince them to simply take their depredations elsewhere rather than trying to defeat them personally. Those living in a doc cu’o’c’s territory may beseech its aid with prayers and offerings and it may assist them, but its first priority is always the land itself, not those that dwell upon it.

A doc cu’o’c prefers to scare off or injure intruders rather than engage in a prolonged battle. However, when it enters battle, it attacks in a fierce and direct way, preferably with surprise. A doc cu’o’c will target obvious spellcasters first.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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