Debased Asrai

Debased Asrai CR 6

XP 2,400
CE Tiny fey (aquatic)
Init +4; Senses low-light vision; Perception +6


AC 18, touch 16, flat-footed 14 (+4 Dex, +2 natural, +2 size)
hp 9 (2d6+2)
Fort +1; Ref +7; Will +4; +4 vs. spells and spell-like abilities cast by good-aligned fey
DR 5/cold iron; Immune cold; SR 17
Weaknesses water dependent
Speed 20 ft., swim 50 ft.


Melee touch +7 (1d4 cold) or 2 claws +7 (1d3–3 cold)
Special Attacks cold touch, defiling touch (DC 14)
Spell-Like Abilities (CL 5th)

2/daycontrol water, fog cloud, obscuring mist

Spells Known (CL 5th; melee touch +7; ranged touch +7)

2nd (5/day)hideous laughter (DC 14), summon monster II
1st (7/day)charm person (DC 13), hypnotism (DC 13), reduce person (DC 13), sleep (DC 13)
0 (at will)dancing lights, daze (DC 12), detect magic, ray of frost, resistance, touch of fatigue (DC 12)


Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Base Atk +1; CMB +3; CMD 17
Feats Eschew MaterialsB, Weapon Finesse
Skills Knowledge (arcana) +5, Knowledge (nature) +5, Perception +6, Sense Motive +6, Spellcraft +5, Stealth +14, Swim +10; Racial Modifiers Knowledge (arcana) and Spellcraft are class skills for asrai
Languages Common, Aquan, Sylvan
SQ anathema


Anathema (Su)

A debased fey has been rejected by the purity of nature. Normal plants within 20 feet wither and die if the debased fey remains in proximity for more than 5 minutes. Pure environments such as untouched forests and clear streams and ponds may become spoiled and polluted if the debased fey remains in that environment for more than 1 day.

Plant creatures (such as shambling mounds, for example) take 1d2 points of damage each round they remain within 20 feet of a debased fey. A Fortitude save negates the damage for that round. A new save can be made each round.

Cold Touch (Su)

The touch of an asrai is supernaturally cold. All damage dealt from an asrai’s natural attacks is cold damage. This ability is constant, but the asrai can suppress or resume it at will as a free action.

Defiling Touch (Su)

The damage dealt by a debased fey’s natural attacks resists all magical healing (though it can be healed normally through rest). A creature attempting to cast a cure spell or a heal spell on a creature damaged by a debased fey’s natural attacks must make a successful caster level check (DC 10 + 1/2 the debased fey’s HD + the debased fey’s Constitution modifier, +2 racial bonus), or the spell has no effect on the injured creature.

Water Dependent (Su)

An asrai can survive on land for 1 hour per 2 points of Constitution. After that, it begins to suffocate. Lost Constitution points are immediately restored if the asrai returns to the water. If its Constitution reaches 0 it dies, collapsing into a puddle of water.


Environment cold and temperate aquatic
Organization solitary or colony (2–12)
Treasure none

This being looks like a one–foot tall female elf with delicate features, emerald eyes, long golden hair, and pale blue skin.

Asrai dwell in crystal clear lakes, ponds, and rivers. They can be found in any large body of water far from civilized lands. Most asrai spend their time frolicking and playing in the lake they call home, dancing among the fish and playfully splashing the various woodland creatures that venture near the water for a drink. Asrai are protective of their aquatic homes, however, and attack en masse any foolish human so oafish as to not ask their permission to enter the water.

Asrai spend most of their time in the water, preferring not to touch land if possible. Though they can survive on land for a short amount of time, they prefer not to risk such ventures, so any encounter with an asrai is almost always in the water. Asrai make their homes in giant seashells or natural underwater caves. These homes are usually concealed under a canopy of aquatic plants, algae, and seaweed so potential enemies cannot easily find them.

Asrai are closely related to pixies and thought to be a relative, though they do not possess wings. Male asrai are thought to exist, though none have ever been encountered.

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