Cu Sith

APPEARANCE

This imposing beast is as large as a bull and covered in intertwining roots, plant matter, and shaggy green and white fur that terminates in a long, plaited tail. Its eyes glow with a fiery green light.

Cu Sith CR 7

XP 3,200
N Large fey
Init +7; Senses low-light vision, scent; Perception +14

DEFENSE

AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 90 (12d6 +48)
Fort +8, Ref +11, Will +10
DR 5/cold iron

OFFENSE

Speed 40 ft.
Melee bite +13 (3d10+10 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks dooming bark, worry prey

TACTICS

During Combat The cu sith starts combat with its Dooming Bark. It then attacks any creature unaffected by its bark.

Morale The cu sith fights to the death unless an ally it respects calls it off.

STATISTICS

Str 25, Dex 17, Con 18, Int 5, Wis 14, Cha 14
Base Atk +6; CMB +14 (+18 grapple); CMD 27 (31 vs. trip)
Feats Combat Reflexes, Improved Initiative, Power Attack, Run, Skill Focus (Survival), Weapon Focus (bite)
Skills Acrobatics +12 (+16 to jump), Perception +14, Stealth +14, Survival +14
Languages Sylvan (can’t speak)

SPECIAL ABILITIES

Dooming Bark (Su)

The cu sith lets out a warning bark, an all creatures within a 300-foot spread must succeed at a DC 20 Will save or become panicked for 1d6 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same cu sith’s bay for 24 hours. The save DC is Charisma-based.

Worry Prey (Ex)

If the cu sith inflicts damage when it maintains its grapple, it also viciously shakes its prey as a swift action, allowing it to make a combat maneuver check (with a +4 bonus) to disarm the target.

ABOUT

Cu siths are hound-like doorkeepers of remote portals to other planes, particularly portals to the untamed realm of the fey, the First World. They are highly territorial and roam the highland moors they call home, constantly on the hunt for any creatures that might intrude on their territory. Those that bargain for safe passage to or from a portal find cu siths to be vigilant escorts that keep travelers safe from extraplanar threats but also ensure their charges don’t veer from the most direct path to their destination. Cu siths are highly proficient hunters, and to mortals they offer a single warning in the form of their terrifying bark. Creatures that refuse to flee upon hearing a cu sith’s warning bark risk a quick and brutal death.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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