This diminutive warrior has nut-brown skin and suspicious eyes. He grips a slim blade and adopts a cautious pose in rustic garb, clearly ready to face any danger.

Buckawn CR 2

XP 600
N Small fey
Init +3; Senses low-light vision; Perception +9


AC 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1 size)
hp 10 (3d6)
Fort +1, Ref +6, Will +4
DR 5/cold iron; SR 13


Speed 30 ft.
Melee mwk dagger +6 (1d3/19–20 plus poison)
Ranged mwk shortbow +6 (1d4/×3 plus poison)
Special Attacks poison
Spell-Like Abilities (CL 3rd; concentration +5)


Before Combat The hunters have applied each a dose of poison to their daggers and to one arrow.

During Combat The hunters dismount and launch a volley of poisoned arrows before each using their insect plague ability. They use invisibility and their poisoned daggers to flank and gang up as a group on a single PC. The hunters only use their entangle ability if they can avoid catching allies in it or to halt a fleeing foe.

Morale Caught up in the frenzy of the chase, the hunters fight to the death.


Str 10, Dex 17, Con 11, Int 12, Wis 13, Cha 14
Base Atk +1; CMB +0; CMD 14
Feats Dodge, Weapon Finesse
Skills Craft (alchemy) +7 (+9 making poison), Escape Artist +9, Knowledge (nature) +7, Perception +9, Ride +9, Sense Motive +7, Stealth +13; Racial Modifiers +2 Craft (alchemy) when making poison, +2 Perception
Languages Common, Sylvan
SQ tenuous conjuring, poison use
Gear potion of cure light wounds, moonseed berry poison (2 doses), masterwork dagger, masterwork shortbow with 30 arrows, military saddle, hunting horn


Tenuous Conjuring (Su)

Outside the fey realm, these buckawns’ summoning abilities are significantly weakened. Instead of summoning a wasp swarm with its insect plague spell-like ability, they are only able to summon a swarm of bees. Treat this bee swarm as a spider swarm, except that it has Speed fly 30 ft. (good), Skills Fly +12 (instead of Climb), and deals 1 Dex damage (instead of Str damage) with its poison.

Poison (Ex)

Moonseed berries—ingested or injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Con; cure 1 save.


Buckawns are somehow related to brownies, but they are nowhere near as kind-hearted and playful. Buckawns are extremely reclusive and rarely have dealings with outside races. Trade of any kind between a buckawn tribe and another race is virtually unheard of. Characters who journey into a buckawn’s realm are usually left alone, providing they themselves leave the buckawn’s realm alone. Trespassers, evil-doers, and those that disturb the natural beauty of a buckawn domain are dealt with quickly–and permanently if necessary. Buckawns favor daggers and darts in combat. They readily use poisoned blades when confronted with a tough opponent, when outnumbered, or when battling opponents for whom they have great disdain. A buckawn stands about 2 feet tall and weighs about 30 pounds.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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