Clothed in verdant lichen and flowers of broom, meadow, sweet, and oak, this shapely maiden has skin of velvety moss and living grass for hair. A crown flowers bloom within her hair. A regal serenity graces her countenance as she approaches, her outstretched, root-like hands brushing the tips of the tallest grass—the wind itself whispers around her feet as patches of clover, heather, and milkweed mark her every step.
Blodeuwedd queen CR 8
Speed 30 ft.
Melee 2 claws +8 (1d8+4)
Ranged mwk sling +9 (1d4+4)
Spell-Like Abilities (CL 11th; concentration +21)
Always active—endure elements, nondetection;
Constant—speak with plants
At will— create water, dancing lights, detect animals or plants, entangle (DC 18), plant growth, whispering wind
3/day—command plants, deep slumber (DC 20), modify memory (DC 21), move earth, spike growth (DC 20), summon nature’s ally IV;
1/day—fire seeds, goodberry, hallucinatory terrain (DC 21), lesser geas (DC 20), plant shape II.
Str 22, Dex 22, Con 27, Int 14, Wis 17, Cha 24
Base Atk +4; CMB +10; CMD 27
Feats Combat Casting, Improved Initiative, Iron Will, Dodge, Mobility
Skills Diplomacy +19, Escape Artist +13, Handle Animal +12, Heal +9, Knowledge (nature) +14, Perception +15, Perform (wind) +16, Sense Motive +15, Stealth +18 (+22 in grasslands), Survival +15; Racial Modifiers +4 Stealth in grasslands Languages Aklo, Common, Sylvan
SQ change shape, verdant step, wild empathy +13
A blodeuwedd queen exudes an aura of pollen and other irritating allergens that forces living creatures within 30 feet to make a DC 22 Fortitude save or become sickened, coughing and sneezing for 1d6 rounds. Creatures who successfully save cannot be affected by the same blodeuwedd’s aura for 24 hours. A blodeuwedd can suppress this aura at Will as a free action. The save DC is Constitution-based.
A blodeuwedd can assume a single unique humanoid shape or the form of a prairie owl once per day for up to 7 hours as if using the spell polymorph. These hours do not need to be consecutive and a blodeuwedd can return to her normal shape as a free action.
Once per day, while surrounded by any field or fertile plain, a blodeuwedd may infuse herself with borrowed life energy from nearby plants and nutrients in the ground. This ability functions exactly like false life (CL 11th) but lasts only 1 hour.
Every stride taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though she can suppress this effect if she desires. While within a plain of tall grass, brush, or similar undergrowth, a blodeuwedd may also step through such plant-life and emerge at any other point within the same field (potentially miles away). This ability functions similar to transport via plants, but a blodeuwedd can only transport herself and does not require a plant equal to her size. This ability is usable three times per day.
This works like the druid’s wild empathy class feature, except a blodeuwedd queen has a +6 racial bonus on the check. A blodeuwedd queen with druid levels adds this racial modifier to her wild empathy checks.
Environment temperate plains
Organization solitary, or with up to 10 other blodeuwedds
Treasure double standard (masterwork sling with 20 sling bullets, other treasure)
Particularly old and active blodeuwedds— typically the eldest within a region that more than 10 blodeuwedds inhabit—sometimes ascend to the status of queens, gaining additional power and prestige among their own kind. They develop a greater affinity for the lands they rule and attract even more followers.
The following adjustments to a standard blodeuwedd represent a young blodeuwedd queen at CR 8. More powerful varieties typically add class levels in druid or sorcerer, both of which are considered favored classes for a blodeuwedd queens.
- 9 Hit Dice
- +2 natural armor
- +4 Strength, +6 Constitution, +6 Charisma
- Additional Spell-Like Abilities (Sp):
These spell-like abilities and all others function at CL 11th.
Pathfinder Adventure Path #33: The Varnhold Vanishing. © 2010, Paizo Publishing, LLC; Author: Greg A. Vaughan.