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Biddlywink

Biddlywink CR 4

This strange stick-like insect flutters in the air, held aloft on fast-beating wings that resemble leaves. Its bulbous purple eyes sit above a frayed mouth sprouting strange streams of faint energy that curiously wriggle around.

XP 1,200
CN Diminutive fey
Init +9; Senses darkvision 120 ft., arcane sight, see invisibility; Perception +12

DEFENSE

AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
hp 38 (7d6+14)
Fort +3, Ref +9, Will +8
Weaknesses vulnerability to silver

OFFENSE

Speed fly 60 ft. (perfect) or 40 ft. (see text)
Melee force fronds +11 (1d8+3 force)
Ranged +11 touch
Space 1 ft.; Reach 0 ft.
Special Attacks force fronds
Spell-Like Abilities (CL 7th; concentration +10)

Constantarcane sight, nondetection, see invisibility
At willglitterdust, mage hand
5/daydimension door

TACTICS

Before Combat Biddlywinks use hide in plain sight and attempt to remain undetected while pilfering items.

During Combat Biddlywinks are flighty and attempt to escape instead of engage a foe.

Morale When reduced to 20 hit points or less, a biddlywink uses dimension door to flee.

STATISTICS

Str 6, Dex 18, Con 12, Int 8, Wis 14, Cha 16
Base Atk +3; CMB –2; CMD 13
Feats Improved Initiative, Skill Focus (Sleight of Hand), Toughness, Weapon Finesse
Skills Escape Artist +14, Fly +15, Perception +12, Sense Motive +11, Sleight of Hand +17, Stealth +26, Survival +12
Languages Druidic
SQ freeze, hide in plain sight, interdimensional sac, light flier, ranged legerdemain, wyrd digestion

SPECIAL ABILITIES

Interdimensional Sac (Su)

While biddlywink can (and often do) consume enchanted items as quickly as possible, they store these purloined goods to digest later in an invisible extradimensional sac not unlike a handy haversack or bag of holding, but only capable of storing up to 30 pounds. When a biddlywink is killed, the sac appears on the material plane and bursts open dealing 3d8 force damage (DC 20 Reflex negates) to any creatures or items in a 10-ft. radius (though not to anything within it).

Force Fronds (Ex)

The tendrils extending from a biddlywink’s mouth can be devastating when employed to attack a creature. On a successful melee touch attack, they deal 1d8+3 force damage.

Light Flier (Ex)

When a biddlywink’s interdimensional sac is holding at least 2 ½ lbs. of items or a number of caster levels worth of items equal to twice the biddlywink’s hit die, it cannot maintain a sustained flight. Its speed is reduced and it moves in long bounds and hops that don’t exceed 5 feet in height or 10 feet in length—the biddlywink effectively now has a base speed of 40 feet until items in its interdimensional sac are digested.

Ranged Legerdemain (Su)

A biddlywink can use Sleight of Hand at a range of 30 feet. Working at a distance increases the normal skill check DC by 5, and the biddlywink cannot take 10 on this check. Only objects that weigh 5 pounds or less can be manipulated this way.

Wyrd Digestion (Su)

These strange insectile-fey literally eat magic to survive. As a standard action, a biddlywink can ingest a magical item of Diminutive size or smaller. As a full-round action, it can consume a magical item of Tiny size and over the course of a minute (ten rounds), a Small size magical item. Once eaten by a biddlywink, an item is not instantly destroyed—instead it is secreted inside of its Interdimensional Sac. Potions are digested quickly within and are destroyed after a number of rounds equal to caster level. Wondrous items are more resilient and last for a number of minutes equal to caster level; any other enchanted items (rings, staves, weapons, armor) are destroyed after ten minutes per caster level. Any item recovered from a biddlywink’s interdimensional sac before it is fully digested operates at two caster levels higher than normal for one week. The first time it is stored in an extradimensional space, it remains empowered this way until removed again (though afterward, the increased power diminishes and it returns to normal). Biddlywink that consume enough magic items (1,000 gp x hit die) transform into a biddlytree and sprout 2d12+4 biddlywinks (with the young template) after 1d10 days.

ECOLOGY

Environment any
Organization solitary, pair, or theft wave (3-10)
Treasure double

These curious eaters of magic are a bane to spellcasters, adventures, and treasurers wherever they are found. No mage yet has had the gall to thoroughly research a biddlywink’s incredible abilities, and thankfully, their breeders are not at all keen to allow any of the insects to spread too far out of reach.

A biddlywink is about 1 foot long and weighs only 2 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson