A man with fiery red hair and antlers rides a red-gold stallion. His robes expose the hairy legs of a goat, ending in cloven hooves.
The Red Rider CR 12
Str 24, Dex 21, Con 22, Int 17, Wis 18, Cha 21
Base Atk +8; CMB +15; CMD 25 (can’t be disarmed)
Feats Critical Focus, Improved Critical (scimitar), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Trample, Weapon Focus (scimitar)
Skills Acrobatics +12, Diplomacy +24, Intimidate +21, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (nature) +18, Knowledge (planes) +15, Perception +23, Ride +24, Sense Motive +23, Stealth +20
Languages Common, Skald, Sylvan, one other; telepathy 60 ft.
SQ conjure mount, Rider’s robes
Three times per day, the Red Rider can erupt in flames, damaging all creatures within a 20-foot radius. Those caught in the blast must succeed at a DC 23 Reflex save or take 3d6 points of fire damage and be dazed for 1 round and dazzled for an additional 1d4 rounds. The save DC is Charisma-based.
The Red Rider wears robes that provide the same protection as half-plate armor.
The Red Rider is the most fiery and aggressive of the Three Riders. When citizens share old tales of previous Riders around the hearth, stories of the Red Rider’s judgments always go into gruesome detail about his wholesale slaughter and shocking violence. Some argue that the Red Rider is no more vicious than the Black Rider, and that the larger number of heinous tales about the Red Rider are simply the result of the time of day in which he engages in his tasks. More citizens are awake and out of their homes during the day to witness the Red Rider’s judgments before he cedes his time to the night.
Pathfinder Campaign Setting: Irrisen, Land of Eternal Winter © 2013 Paizo Publishing, LLC; Author: Mike Shel.