A man with curling ram’s horns sits astride a snorting, stamping black warhorse, gripping a dark, battle-worn spear.
The Black Rider CR 13
At Will—chill touch (DC 16), detect thoughts (DC 17), zone of truth (DC 17)
5/day—deeper darkness, ice storm
3/day—cone of cold (DC 20), dust of twilight (DC 17), moonstruck (DC 19)
1/day—cloak of dreams (DC 21)
Str 23, Dex 20, Con 22, Int 17, Wis 18, Cha 21
Base Atk +9; CMB +15; CMD 25 (can’t be disarmed)
Feats Cleave, Critical Focus, Improved Critical (spear), Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (spear)
Skills Intimidate +23, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (nature) +21, Knowledge (planes) +18, Perception +25, Ride +26, Sense Motive +25, Stealth +26, Survival +16
Languages Common, Skald, Sylvan, one other; telepathy 60 ft.
SQ conjure mount, rider’s robes
Misty vapors roil from the Black Rider to a distance of 10 feet. Any creatures in contact with the vapors must succeed at a DC 24 Fortitude save or be slowed as per the slow spell. Once affected, the creature remains slowed as long as it is in the aura and for 1 round afterward. The save DC is Charisma-based.
The Black Rider wears robes that provide the same protection as full plate armor.
Whenever the Black Rider successfully confirms a critical hit with his +2 icy burst spear, the target is stunned for 1 round unless it succeeds at a DC 24 Fortitude save. The save DC is Charisma-based.
The Black Rider has the most forbidding appearance of the Three Riders. He always appears in a frightening form when called to service. His judgments are the least recorded in history, as they are all performed under the cover of night, and many citizens blame other vicious creatures and strange occurrences for the disappearance of their fellow citizens.
Pathfinder Campaign Setting: Irrisen, Land of Eternal Winter © 2013 Paizo Publishing, LLC; Author: Mike Shel.