Arctic Druid

Arctic Druid CR 6

XP 2,400
Male fey human druid (arctic) 6
NE Medium fey
Init +2 (+5 in cold or icy terrain); Senses low-light vision; Perception +11 (+14 in cold or icy terrain)


AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 shield)
hp 48 (6d8+6 plus 12)
Fort +6; Ref +4; Will +11; +4 vs. mind affecting effects
DR 5/cold iron; Immune dazzled; Resist cold 10, electricity 10; SR 17


Speed 30 ft., fly 45 ft. (good)
Melee mwk shortspear +4 (1d6–1)
Ranged mwk sling +7 (1d4–1)
Special Attacks wild shape 2/day
Spell-Like Abilities (CL 6th)

3/daydancing lights
1/daydeep slumber (DC 17), entangle (DC 15), faerie fire, glitterdust (DC 16)

Domain Spell-Like Abilities (CL 6th; ranged touch +6)

7/day—icicle (1d6+3 cold damage)

Spells Prepared (CL 6th; melee touch +3):

3rd—geomagnetic storm*, plant growth, sleet storm, water breathingD
2ndbarkskin, fog cloudD, spider climb, summon swarm (x2)
1st—brain freeze* (DC 15), cure light wounds, internal combustion* (DC 15), magic stone, obscuring mistD
0 (at will)detect magic, guidance, know direction, purify food and drink

D Domain Spell; Domain Water (Ice)


Str 8, Dex 14, Con 13, Int 15, Wis 18, Cha 17
Base Atk +4; CMB +3; CMD 15
Feats Combat Casting, Iron Will, Natural Spell, Toughness
Skills Acrobatics +7, Bluff +10, Climb +4, Fly +11, Handle Animal +12, Heal +9, Knowledge (geography) +7 (+10 in cold or icy terrain), Knowledge (nature) +11, Perception +11 (+14 in cold or icy terrain), Profession (herbalist) +9, Ride +7, Spellcraft +7, Stealth +7 (+14 in cold or icy terrain), Survival +13 (+16 in cold or icy terrain), Swim +4
Languages Common, Druidic, Giant, Sylvan, Treant
SQ arctic native, arctic endurance, ice walking, nature bond (Water [Ice] domain), nature sense, long step, wild empathy +9
Gear potion of cure serious wounds, potion of remove disease, peat bomb*; Gear +1 leather armor, +1 light wooden shield, masterwork shortspear, masterwork sling, 20 sling bullets, druid’s vestment, snow cloak*, antitoxin, frostthaw*, spell component pouch, winter outfit


Arctic Endurance (Ex)

At 4th level, an arctic druid ignores the effects of a cold climate as if using endure elements. He is also immune to being dazzled. This ability replaces resist nature’s lure.

Arctic Native (Ex)

At 2nd level, an arctic druid gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks equal to half his druid level in cold or icy terrain, and he cannot be tracked in cold or icy terrain. This ability replaces woodland stride.

Icewalking (Ex)

At 3rd level, an arctic druid suffers no penalty to speed or on Acrobatics, Climb, or Stealth checks in snowy or icy terrain or weather conditions and can walk across snow crusts or thin ice without breaking through. This ability replaces trackless step.

Long Step (Su)

A fey creature can teleport up to 10 feet per Hit Die as a move action. It may use this ability once every 1d4 rounds.

Wild Shape (Su)

An arctic druid gains this ability at 6th level, except that her effective druid level for this ability is equal to his druid level – 2.

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