This legless, winged, white-eyed dragon is covered in patches of diseased flesh, squirming with maggots and oozing pus.
AC 33, touch 8, flat-footed 33 (+25 natural, –2 size)
hp 270 (20d12+140)
Fort +21, Ref +12, Will +15
Defensive Abilities negative energy affinity; DR 15/good and magic; Immune paralysis, sleep, visual effects; Resist acid 30, cold 30, electricity 30, fire 30; SR 29
OFFENSESpeed 30 ft., fly 200 ft. (clumsy)
Melee bite +30 (4d6+11 plus disease), 2 claws +30 (2d8+11 plus disease), tail slap +24 (2d8+5 plus disease)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 1d6 Str drain plus mummy rot, Fortitude DC 27 negates, usable every 1d4 rounds)
Spell-Like Abilities (CL 20th; concentration +25)
Str 33, Dex 11, Con 25, Int 18, Wis 17, Cha 20
Base Atk +20; CMB +33; CMD 43 (can’t be tripped)
Feats Cleave, Combat Reflexes, Critical Focus, Great Fortitude, Improved Initiative, Power Attack, Sickening Critical, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
Skills Bluff +28, Fly –12, Heal +26, Intimidate +28, Knowledge (arcana) +27, Knowledge (religion) +27, Perception +26, Sense Motive +26, Spellcraft +27, Stealth +15, Use Magic Device +28
Languages Common, Draconic, Undercommon
A taniniver’s breath weapon is a hideous gray cloud of disease particles. Any creature in the area must succeed at a DC 27 Fortitude save or contract mummy rot. The disease is contracted immediately (the onset period does not apply) and is an instantaneous effect. Ongoing saving throws against the disease use the dragon’s breath weapon DC. The save DC is Constitution-based.
A taniniver’s natural attacks infect its opponent with a random disease from the following list: blinding sickness, bubonic plague, cackle fever, leprosy, mindfire, or shakes. The initial saving throw against these diseases uses the breath weapon’s DC.
Environment any land or underground
Taninivers are a degenerate race of diseased dragons. A taniniver’s body is alive but constantly rotting. Wracked by never-ending pain, with the stench of its own decaying flesh so strong it nearly overwhelms the vile creature’s enhanced senses, the foul taniniver spends most of its time in magical research to reverse the progression of its diseases or, failing that, to stave off further deterioration. Taninivers often ally with cults of undeath or dragonkind.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.