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Spine Dragon

This dragon bears a forest of razor-sharp crystalline spines. Its wings are transparent and seem almost to be made of glass.

Spine Dragon CR 16

XP 76,800
CN Gargantuan dragon (earth)
Init
+2; Senses blindsight 30 ft., darkvision 120 ft., low-light vision; Perception +25

DEFENSE

AC 31, touch 9, flat-footed 28 (+2 Dex, +1 dodge, +22 natural, –4 size)
hp 248 (16d12+144)
Fort +19, Ref +12, Will +16
Defensive Abilities ray deflection, spines; DR 10/adamantine;
Immune paralysis, sleep effects, sonic; Resist cold 20, electricity 20, fire 20; SR 27

OFFENSE

Speed 30 ft., fly 60 ft. (average)*
Melee bite +23 (2d8+11), claws +23 (2d6+11), tail slap +18 (2d8+16)
Ranged 4 spines +14 (2d8+11)
Space 20 ft.; Reach 15 ft.
Special Attacks breath weapon, spines
Spell-Like Abilities (CL 16th; concentration +20)

3/dayspike growth (DC 17), spike stones (DC 18), telekinesis (DC 19)
1/daytelekinetic sphere (DC 22), wall of force

STATISTICS

Str 32, Dex 15, Con 29, Int 16, Wis 22, Cha 19
Base Atk +16; CMB +31; CMD 44
Feats Awesome Blow, Combat Reflexes, Dodge, Improved Bull Rush, Point-Blank Shot, Power Attack, Precise Shot, Vital Strike
Skills Appraise +22, Bluff +23, Fly +15, Intimidate +23, Knowledge (engineering) +22, Knowledge (nature) +22, Perception +25, Sense Motive +25, Stealth +9
Languages Common, Draconic

SPECIAL ABILITIES

Breath Weapon (Ex)

Once every 1d4 rounds as a standard action, a spine dragon can emit a devastating shriek of powerful sonic energy in a 60-foot cone. Creatures caught in this cone take 20d6 sonic damage and are permanently deafened. A DC 27 Reflex save halves the damage and negates the deafness. This sonic damage is particularly devastating to constructs—they take a –4 penalty to save against its effects, and if they fail the save, they are staggered for 1d4 rounds as well. The save DC is Constitution-based.

Ray Deflection (Su)

A spine dragon’s scales deflect rays and magic missile spells, rendering the spine dragon immune to such effects. There’s a 30% chance a deflected effect reflects back in full force at the caster; otherwise, it is simply negated.

Spines (Ex)

A spine dragon’s body is covered with long, crystalline spines. It can fire up to four of these spines per round as a full-attack action (or one as a standard action). A creature that attacks a spine dragon with a melee weapon, unarmed strike, or natural weapon must make a DC 20 Reflex save or take 2d8+11 points of piercing damage from the spines. The save DC is Dexterity-based.

Editor’s Note

Can spine dragons fly?

Yes; spine dragons can fly—their fly speed was inadvertently left off of their stats. A spine dragon has a fly speed of 60 ft. (average).

[Source]

ECOLOGY

Environment temperate hills
Organization solitary
Treasure triple

Particularly notorious, spine dragons are similar in appearance to true dragons, but do not progress through draconic age categories.

Of course, a spine dragon is much more than a predator. As with many true dragons, spine dragons are particularly vain and enjoy being groveled to. It’s not uncommon for them to assume the role of god for ignorant tribes of giants. They also have a particular love of crystalline treasure and magic items—a spine dragon’s horde is usually sparse on the classic “carpet of coins” but just as valuable overall in content as those of true dragons.

A spine dragon is 60 feet long and 20 feet high, and weighs 16,000 pounds

Section 15: Copyright Notice

Pathfinder Campaign Setting: The Inner Sea World Guide. © 2011, Paizo Publishing, LLC; Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker.