This graceful, elegant dragon has six legs, a radiantly feathered tail and wings, and scales that appear to be made of solid sunlight.
Sirrush CR 21
AC 38, touch 38, flat-footed 31 (+6 Dex, +1 dodge, +25 natural, –4 size)
hp 406 (28d12+224); regenerate 20 (evil spells or effects)
Fort +24, Ref +22, Will +23
Defensive Abilities luminous scales; DR 10/epic; Immune ability damage, ability drain, blindness, dazzled, energy drain, fire, mind-affecting effects, negative energy, paralysis, sleep; Resist acid 20, cold 20, electricity 20; SR 32
Speed 80 ft., fly 250 ft. (average)
Melee bite +34 (2d8+10/19–20), 4 claws +34 (2d6+10/19–20), tail slap +29 (2d8+5), 2 wings +29 (2d6+5)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon (60-ft. cone, 25d6 fire and divine damage, Reflex DC 32 half)
Spell-Like Abilities (CL 20th; concentration +26)
3/day—miracle (to duplicate existing spells)
Str 30, Dex 23, Con 26, Int 21, Wis 24, Cha 23
Base Atk +28; CMB +42 (+44 bull rush); CMD 59 (61 vs. bull rush, 67 vs. trip)
Feats Awesome Blow, Blinding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Hover, Improved Bull Rush, Improved Critical (bite, claw), Mobility, Power Attack, Wingover
Skills Acrobatics +34, Diplomacy +37, Fly +31, Intimidate +37, Knowledge (arcana, planes, religion) +36, Perception +38, Sense Motive +38, Spellcraft +36, Use Magic Device +37
Languages Celestial, Common, Draconic
SQ martyr’s blessing
Breath Weapon (Su)
Luminous Scales (Su)
Martyr’s Blessing (Su)
When a sirrush dies, nonevil creatures within 100 feet (other than other sirrushes) receive the benefits of a breath of life spell (caster level 20th). This can return creatures to life if they died within the last minute, rather than within the last round.
A sirrush exudes sunlight, filling a radius of 120 feet around it with bright light, though looking directly at a sirrush does not cause blindness as would looking at the sun. This sunlight affects creatures such as certain undead and fungi as if it were real sunlight. A sirrush’s radiance aura is suppressed when it is below half its maximum hit point total (203 hp for the typical sirrush).
Environment any (Nirvana)
Organization solitary or flight (2–4)
Enlightened and wise, sirrushes show mercy to all but the most irredeemable of evil beings. Unlike many creatures of the dragon type, sirrushes have little interest in treasure and feel no compulsion to hoard.
Pathfinder Roleplaying Game Planar Adventures © 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.