Mythic Sovereign Dragon, Ancient

Mythic Ancient Sovereign Dragon CR 25/MR10

XP 1,638,400
N Gargantuan dragon (mythic)
Init +13/-7, dual initiative; Senses darkvision 60 ft., dragon senses, low-light vision, penetrating gaze; Perception +43
Aura calming presence (300 ft., DC 31), frightful presence (300 ft., DC 31)

DEFENSE

AC 49, touch 5, flat-footed 49 (-1 Dex, +44 natural, -4 size)
hp 503 (26d12+334)
Fort +24, Ref +16, Will +25
Defensive Abilities draconic fortitude, eater of magic; DR 15/epic; Immune paralysis, sleep; SR 41

OFFENSE

Speed 50 ft., fly 250 ft. (clumsy)
Melee bite +38 (4d6+22/19-20), 2 claws +38 (2d8+15/19-20), gore +37 (2d8+22), tail slap +35 (2d8+22)
Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)
Special Attacks breath weapon (60-ft. cone, 20d6 sonic damage, DC 32), crush (DC 32, 4d6+22), dire charge, imperious glare, mythic magic 3/day, mythic power (10/day, surge +1d12), powerful charge (bite, 8d6+44), prismatic scales, tail sweep (DC 31, 2d6+22), violent retort
Spell-Like Abilities (CL 26th; concentration +34)

Spells Known (CL 15th; concentration +23)

STATISTICS

Str 41, Dex 8, Con 29, Int 26, Wis 27, Cha 26
Base Atk +26; CMB +45; CMD 54 (58 vs. trip)
Feats Flyby Attack, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Skill Focus (Perception), Weapon Focus (bite, claw)
Skills Appraise +37, Bluff +37, Diplomacy +43, Fly -9, Heal +37, Intimidate +43, Knowledge (arcana, history, nobility, planes) +37, Perception +43, Perform (oratory) +37, Sense Motive +37, Spellcraft +37
Languages Abyssal, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran; telepathy 100 ft.
SQ change shape, cycle’s servant, dogmatic discordance, golden armor, sacred tear

SPECIAL ABILITIES

Calming Presence (Su)

As a swift action, a mythic sovereign dragon can convert its frightful presence into an aura that brings calm. Creatures failing their save against this effect are affected as calm emotions, and creatures with fewer than 4 Hit Dice are fascinated. This aura has the same area, duration, and save DC as the dragon’s frightful presence.

Creatures that save against this calming presence are immune to it for 24 hours, but creatures that successfully saved against the dragon’s frightful presence are not.

Cycle’s Servant (Su)

A mythic sovereign dragon is affected by the season as much as he controls them. The damage type of his breath weapon changes depending on the season, as does the energy immunity of the sovereign dragon, which matches the damage dealt by his breath.

During the springtime, his breath weapon deals electricity damage.

During the summer months, his breath weapon deals fire damage.

During autumn, his breath weapon deals sonic damage. During the winter months, his breath weapon deals cold damage. A mythic sovereign dragon can spend one use of mythic power as a free action when he uses his breath weapon, to change its damage type (and its damage immunity) for 1 minute as if it were of a season if the dragon’s choosing. Alternatively, if he uses the type of breath appropriate to the season the sovereign dragon can expend one use of mythic power as a free action to cause its breath to linger as if it had the lingering breath (4d6, 10 rounds) special attack.

Dire Charge (Su)

A mythic sovereign dragon can expend one use of its mythic power to use its breath weapon as a free action when it uses the charge action. It may use the breath weapon at any point during its movement, but the area of its breath weapon must include the target of its charge. The target of the dragon’s charge takes a ?2 penalty on its saving throw against the dragon’s breath weapon and takes additional damage (of the same type, which must be hit point damage) equal to twice the dragon’s mythic rank. In addition, the dragon can use the charge action to move in a straight line up to twice its speed and make a crush special attack at the end of its movement. If the dragon breathes during its charge as described above, all creatures targeted by its crush attack are considered the targets of its charge for the purpose of the saving throw penalty and additional damage.

Draconic Fortitude (Ex)

Whenever a mythic sovereign dragon would take ability damage, ability drain, temporary or permanent penalties to ability scores, or temporary negative levels, it ignores an amount of that damage, drain, penalty, or number of levels equal to one-half its mythic rank. In addition, it can expend one use of its mythic power as a free action to end any one of the following effects currently affecting it: bleed, blinded, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned. It can use this ability at the beginning of its turn if one of the above conditions would prevent the dragon from taking actions. A mythic sovereign dragon can also negate permanent conditions such as feeblemind, insanity, a permanent negative level, or petrification by expending two uses of its mythic power if the condition resulted from a non-mythic effect, or 3 uses of its mythic power if it was from a mythic effect.

Eater of Magic (Su)

When a mythic sovereign dragon fails a saving throw against a spell, supernatural ability, or spell-like ability, it can reroll the saving throw against the effect (this is not an action). If it succeeds at the second saving throw, it is not affected by the spell, supernatural ability, or spell-like ability and gains a number of temporary hit points equal to the effect’s caster level (in the case of spell or spell-like abilities) or the CR of the effect’s creator (in the case of supernatural abilities).

These temporary hit points last for 1 minute. The dragon can use this ability once per day, and may gain additional uses per day by spending one use of its mythic power each time it activates this ability.

Imperious Glare (Su)

As a swift action, a mythic sovereign dragon can focus the terrifying power of its will and its overwhelming sense of authority to force one creature within 10 feet times its mythic rank to cower before it for 1 round unless it succeeds at a Will save (DC equal to the dragon’s frightful presence DC). If the target fails its save by 5 or more, the sovereign dragon can also make a suggestion to the target, which it will begin obeying after it ceases cowering. If the sovereign dragon expends one use of its mythic power as part of this swift action, it can affect a number of creatures equal to one-half its mythic rank (minimum 1), though all must be within 5 feet times the dragon’s mythic rank of each other; all creatures failing their save by 5 or more follow the same suggestion. This is treated as a gaze attack.

Penetrating Gaze (Su)

A mythic sovereign dragon sees with true seeing within 5 feet times its mythic rank, and it can expend one use of its mythic power to see with mythic true seeing (see Appendix A, page xx) for 1 hour. In addition, it gains a bonus equal to +5 times its mythic rank on Perception checks made to oppose Disguise, Sleight of Hand, and Stealth checks. This bonus also applies on Sense Motive checks made to oppose a Bluff check if the dragon can see the creature making the Bluff check.

Powerful Charge (Ex)

On a successful charge attack, a mythic sovereign dragon deals double damage with its bite. This damage is tripled on a critical hit.

Prismatic Scales (Su)

A mythic sovereign dragon can expend two uses of mythic power to cause its scales to become brilliantly iridescent. For a number of rounds equal to the dragon’s age category, any creature starting its turn within 10-ft. of the mythic sovereign dragon is affected by the swirling colors as if hit by the prismatic spray spell (DC 25).

Sacred Tear (Su)

Once per year, a mythic sovereign dragon may shed a single tear with miraculous healing properties. When the tear comes in contact with the ground, all creatures within 50-ft. will be affected as if by mass hea. Should the tear hit a single creature instead, it will be affected as if by the true resurrection spell. The tear can be bottled and used later, though after 24 hours it will become only normal water.

ECOLOGY

Environment any mountains
Organization solitary
Treasure triple

This magnificent dragon is covered in splendid gold scales, and horns jut from its head like a crown. Guardians of balance, sovereign dragons were placed in the skies by the gods themselves to safeguard harmony in the world. Like sky dragons, sovereign dragons are sometimes winged.

Dragons are an integral part of the mythology of Asia, though they are quite different from the winged dragons known in the Western mythology. Some are benevolent and others sinister, but while their appearance is different from Western dragons they are equally capable of the savage rapacity and legendary greed of their chromatic cousins and the stern and aloof devotion to goodness of their metallic kin. Like most monsters, imperial dragons have an assigned typical alignment, but they are highly individualistic and much more likely to have an alignment that varies from the typical than would be true for metallic or chromatic dragons.

Imperial Dragons Imperial dragons, sometimes termed dragons of the celestial host, in the “dragon empires” are serpentine agents of cosmic balance, though some of them are not above sowing chaos and discord for their own gain. Imperial dragons differ in appearance from the more commonly known chromatic and metallic dragons, possessing a long serpentine body. Most lack wings but can fly gracefully through supernatural means.

All imperial dragons have large antlers, some sweeping back in delicate curves and others thrust forward to gore their foes.

Like all dragons, imperial dragons can breathe potent torrents of elemental force, and many can cast spells and perform other supernatural feats. Additionally, all can magically transform themselves into a humanoid shape.

Imperial Entanglements. Imperial dragons are defenders of ancient lands and protectors of cosmic balance. They take a much more active role in humanoid societies than their metallic or chromatic kin, to such a degree that the kingdoms of in lands they are known sometimes refer to themselves as “dragon empires.” They are active in times of social upheaval, and may be sought out for their wisdom or aid. Imperial dragons are seen by humanoids as either benevolent guardians or vile threats depending on their type. Some imperial families trace their bloodlines to the semi-divine dragon-emperors of old or still rely on the counsel of living dragons or, in rare cases, ask a dragon to rule as their wise sovereign.

Mandate of Heaven. More so than any other dragons, imperial dragons are closely tied to the religious beliefs of their native lands. Imperial dragons are often associated with divinity, whether as guardians or emissaries of a god, as the representation of a god, or as a deity themselves. It is said that imperial dragons inhabited their lands in an Age of Dragons, long before other races arose there, and were charged by the gods to safeguard the land in anticipation of humanity’s arrival. Some of the gods themselves may in fact be incredibly powerful dragons transcended into immortality, and each of the five species of imperial dragon is represented as a constellation.

Adult Dragons. The imperial dragons presented here are all adults. As agents of the highest deities, young dragons sometimes wander in mortal lands before they ascend, though many are kept safe in the realms of the divine until they reach maturity and complete their training. Older dragons may likewise “graduate” from their status and join the celestial bureaucracy, while others roam freely to live as they wish.

If you wish to extend the lifespans of imperial dragons into youth or old age like other true dragons, you can adjust their abilities up or down in a manner similar to other dragons with similar Challenge levels.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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