Mythic Sea Dragon, Very Old

Mythic Very Old Sea Dragon CR 20/MR 8

XP 307,200
CG Gargantuan dragon (mythic, water)
Init +3; Senses dragon senses, mistsight; Perception +39
Aura frightful presence (270 ft., DC 26)


AC 42, touch 5, flat-footed 42 (-1 Dex, +37 natural, -4 size)
hp 405 (21d12+269)
Fort +23, Ref +13, Will +18
Defensive Abilities draconic fortitude; DR 15/epic; Immune electricity, paralysis, sleep; SR 35


Speed 40 ft., fly 250 ft. (clumsy), swim 90 ft.
Melee bite +30 (4d6+18), 2 claws +30 (2d8+12), gore +30 (2d8+18), tail slap +27 (2d8+18)
Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)
Special Attacks breath weapon (60-ft. cone, 18d6 fire damage, DC 29), capsize, crush (DC 29, 4d6+18), lingering breath (4d6 fire, 10 rounds), mythic magic 3/day, mythic power (8/day, surge +1d10), shipwrecker, tail sweep (DC 29, 2d6+18), temperamental seas, torrent breath
Spell-Like Abilities (CL 21st; concentration +27)

Spells Known (CL 13th; concentration +19)


Str 35, Dex 8, Con 29, Int 22, Wis 23, Cha 22
Base Atk +21; CMB +37; CMD 46 (50 vs. trip)
Feats Alertness, Flyby Attack, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Snatch, Weapon Focus (bite, claws, gore)
Skills Bluff +30, Diplomacy +34, Fly +9, Intimidate +30, Knowledge (arcana, history, nature) +30, Linguistics +10, Perception +34, Sense Motive +30, Stealth +11, Survival +30, Swim +44
Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Sylvan
SQ artful orator, benevolent waters, change shape, cleansing pool, sea strider, unfettered swimmer, water breathing


Artful Orator (Ex)

A mythic sea dragon is constantly under the effects of tongues and gains a +4 bonus on Diplomacy and Linguistics checks.

Benevolent Waters (Su)

The weather within a 2-mile radius of the mythic sea dragon calms one step (such as abnormal to normal, inclement to abnormal, storm to inclement, or powerful storm to storm). This has no effect on an area that already has normal weather. The mythic sea dragon can suppress or resume this ability at will as a swift action.

Cleansing Pool (Su)

Once per week, as a full-round action, a mythic sea dragon can give a 30ft area of water cleansing properties. For 24 hours, this water removes any curses, cures any diseases, and neutralizes any poisons from a creature that enters or drinks from it.

Draconic Fortitude (Ex)

Whenever a mythic sea dragon would take ability damage, ability drain, temporary or permanent penalties to ability scores, or temporary negative levels, it ignores an amount of that damage, drain, penalty, or number of levels equal to one-half its mythic rank. In addition, it can expend one use of its mythic power as a free action to end any one of the following effects currently affecting it: bleed, blinded, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned. It can use this ability at the beginning of its turn if one of the above conditions would prevent the dragon from taking actions. A mythic sea dragon can also negate permanent conditions such as feeblemind, insanity, a permanent negative level, or petrification by expending two uses of its mythic power if the condition resulted from a nonmythic effect, or 3 uses of its mythic power if it was from a mythic effect.

Shipwrecker (Su)

A mythic sea dragon can expend two uses of mythic power as a standard action to create a massive whirlpool in a large body of water (river, ocean, lake, etc.) centered on the dragon. The whirlpool is 30 feet wide at surface level and winds 60 ft. downward to a 5ft point at its bottom.

Any ship or creature that begins its turn in the water within the area of the whirlpool is immediately entangled, takes 10d6 bludgeoning damage, moves 5ft towards the center of the whirlpool, and ends its turn; a DC 26 Fortitude save halves this damage and allows the ship or creature to take its turn normally. Any ship or creature adjacent to the whirlpool immediately moves 5ft into the whirlpool, ends its movement, and takes 5d6 points of bludgeoning damage (DC 26 Fort negates). Hardness does not reduce this damage. The whirlpool lasts for a number of rounds equal to one-half the dragon’s hit dice (rounded down). The save DC is Constitution-based.

Temperamental Seas (Su)

A mythic sea dragon can expend mythic power to use the mythic version of control water. In addition, once per day as a full-round action, a mythic sea dragon can expend one use of mythic power to use control weather or two uses of mythic power to use tsunami. If it doubles the number of uses of mythic power required, it can use the mythic version of either spell.

Its caster level for these abilities is equal to its Hit Dice.


Environment any water
Organization solitary
Treasure triple

Infused with the power of waves and storms, sea dragons are draconic protectors of bodies of water, with young sea dragons concerning themselves more with small rivers and lakes and elder sea dragons guarding oceans and their creatures.

Possessing tempestuous natures, sea dragons wander widely, sometimes claiming thousands of miles of ocean and coastlines as their protectorates. The long, undulating bodies of these serpentine dragons roll and bend with scales the color of the ocean’s waves.

The long, undulating body of this serpentine dragon rolls and bends with scales the color of the ocean’s waves.

Dragons are an integral part of the mythology of Asia, though they are quite different from the winged dragons known in the Western mythology. Some are benevolent and others sinister, but while their appearance is different from Western dragons they are equally capable of the savage rapacity and legendary greed of their chromatic cousins and the stern and aloof devotion to goodness of their metallic kin. Like most monsters, imperial dragons have an assigned typical alignment, but they are highly individualistic and much more likely to have an alignment that varies from the typical than would be true for metallic or chromatic dragons.

Imperial Dragons Imperial dragons, sometimes termed dragons of the celestial host, in the “dragon empires” are serpentine agents of cosmic balance, though some of them are not above sowing chaos and discord for their own gain. Imperial dragons differ in appearance from the more commonly known chromatic and metallic dragons, possessing a long serpentine body. Most lack wings but can fly gracefully through supernatural means.

All imperial dragons have large antlers, some sweeping back in delicate curves and others thrust forward to gore their foes.

Like all dragons, imperial dragons can breathe potent torrents of elemental force, and many can cast spells and perform other supernatural feats. Additionally, all can magically transform themselves into a humanoid shape.

Imperial Entanglements. Imperial dragons are defenders of ancient lands and protectors of cosmic balance. They take a much more active role in humanoid societies than their metallic or chromatic kin, to such a degree that the kingdoms of in lands they are known sometimes refer to themselves as “dragon empires.” They are active in times of social upheaval, and may be sought out for their wisdom or aid. Imperial dragons are seen by humanoids as either benevolent guardians or vile threats depending on their type. Some imperial families trace their bloodlines to the semi-divine dragon-emperors of old or still rely on the counsel of living dragons or, in rare cases, ask a dragon to rule as their wise sovereign.

Mandate of Heaven. More so than any other dragons, imperial dragons are closely tied to the religious beliefs of their native lands. Imperial dragons are often associated with divinity, whether as guardians or emissaries of a god, as the representation of a god, or as a deity themselves. It is said that imperial dragons inhabited their lands in an Age of Dragons, long before other races arose there, and were charged by the gods to safeguard the land in anticipation of humanity’s arrival. Some of the gods themselves may in fact be incredibly powerful dragons transcended into immortality, and each of the five species of imperial dragon is represented as a constellation.

Adult Dragons. The imperial dragons presented here are all adults. As agents of the highest deities, young dragons sometimes wander in mortal lands before they ascend, though many are kept safe in the realms of the divine until they reach maturity and complete their training. Older dragons may likewise “graduate” from their status and join the celestial bureaucracy, while others roam freely to live as they wish.

If you wish to extend the lifespans of imperial dragons into youth or old age like other true dragons, you can adjust their abilities up or down in a manner similar to other dragons with similar Challenge levels.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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