As long as a man’s leg, lithe and scaly, the emerald lizard fans its wings, slender tail flicking. Its clawed forefeet resemble hands, one of which slips into a small bag slung across its chest.
Any E Small
16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
acid, paralysis, sleep
Speed 40 ft., fly 100 ft. (average), swim 40 ft.
Melee bite +8 (1d6) and 2 claws +8 (1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks breath weapon (20-ft. cone, 2d6 acid damage, Reflex DC 16 for half, usable every 1d4 rounds)
Str 11, Dex 12, Con 12, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +6; CMD 17 (21 vs. trip)
Feats Ability Focus (breath weapon), Flyby Attack, Skill Focus (Use Magic Device)
Skills Diplomacy +12, Fly +13, Knowledge (any two) +11, Perception +12, Sense Motive +12, Use Magic Device +15; Racial +8 on Swim checks to perform a special action or avoid a hazard.
Languages Common, Draconic
Water Breathing (Ex)
A jadeling can breathe underwater indefinitely and can freely use its breath weapon and other abilities while submerged.
Environment temperate forests
Organization solitary, pair, or cabal (3-6)
Jadelings are a race of small dragons that inhabit temperate forests, especially regions near lakes and broad rivers. Evil and clever, they often ally with local humanoids and monstrous humanoids in order to orchestrate raids on nearby communities. By this means, jadelings fatten their treasure troves and secure protection against reprisals. Jadelings are especially fond of magic scrolls and wands. Adventurers observed to carry such items run the risk of being set upon by the jadelings and whatever assistance they can muster.
Capable of both flight and living underwater, jadelings have options when it comes to their lairs. In fact, a jadeling is likely to have more than one lair in its territory. This way it divvies up its treasure to make it harder for thieves. Jadelings build nests high up in tall trees as well as digging burrows in river banks or along lake shores.