Grauladon CR 2

XP 600
N Large dragon
Init 0; Senses darkvision 60 ft., scent, Perception +1


AC 14, touch 9, flat-footed 14 (+5 natural, -1 size)
hp 31 (3d12+12)
Fort +7, Ref +3, Will +4
Immune paralysis, sleep


Speed 20 ft., swim 40 ft
Melee bite +6 (1d8+4), tail slap +4 (1d8+2)
Special Attacks breath weapon (15 foot cone, sickened for 1 minute, DC 15 Fort negates, usable once every 1d4 rounds)


Str 18, Dex 11, Con 19, Int 5, Wis 12, Cha 6
Base Atk +3; CMB +8 (+10 trip), CMD 18 (24 vs. trip)
Feats Improved Trip, Multiattack
Skills Stealth +2, Survival +7, Swim +10
Languages Draconic (can’t speak)


Body Slam (Ex)

As a standard action the Grauladon can swing its tail at each adjacent foe and attempt to trip them. It makes only a single combat maneuver check and compares the result against each adjacent foe’s CMD.

Deep Breath (Ex)

A Grauladon can hold its breath for up to 22-1/2 minutes before it must begin making constitution checks to avoid suffocation.

Reactive Breath (Ex)

When the Grauladon takes damage from the attack of an adjacent creature, it can use its breath weapon as an immediate action. It must include the attacking creature in the area of effect. The Gravesshell has too many natural attacks, so I removed its claw. Otherwise it converted surprisingly well for a large-sized CR 1 monster.

Section 15: Copyright Notice
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