This reptilian beast has a pair of long tusks jutting from its oversized jaws. Its long, draconic tail ends in a razor-sharp blade.

Gowrow CR 5

XP 1,600
N Large dragon (aquatic)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +12


AC 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, –1 size)
hp 59 (7d12+14)
Fort +7, Ref +8, Will +9
Immune paralysis, sleep, sonic


Speed 30 ft., fly 30 ft. (clumsy), swim 30 ft.
Melee bite +10 (2d6+4), tail +10 (1d8+4/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks aquatic combatant, breath weapon (30-ft. cone, 6d6 sonic damage, Reflex DC 15 half, usable every 1d4 rounds), swim-by attack


Str 18, Dex 16, Con 15, Int 9, Wis 14, Cha 11
Base Atk +7; CMB +12; CMD 25 (29 vs. trip)
Feats Combat Reflexes, Improved Initiative, Iron Will, Power Attack
Skills Fly +3, Intimidate +10, Perception +12, Survival +12, Swim +22
Languages Draconic
SQ amphibious, hibernate


Aquatic Combatant (Ex)

A gowrow’s natural weapons and fighting style are adapted to its aquatic nature.

Its bite and tail attacks are primary natural attacks that deal piercing damage, but above water, it can deal bludgeoning, piercing, and slashing damage with its bite and piercing and slashing damage with its tail.

Hibernate (Ex)

A gowrow can dig a burrow into wet ground and hibernate for up to a decade before needing to emerge and feed.

Swim-By Attack (Ex)

Known for water ambushes, gowrows gain Spring Attack as a bonus feat when swimming.


Environment temperate lakes or rivers
Organization solitary
Treasure standard

These violent, reptilian creatures are a lesser form of dragon that plague the rivers and lakes in which they live. They find most creatures that ply the waterways they claim distasteful, and these beasts frequently attack fishers and others who travel in small boats through their territory. Unless they are particularly hungry or irritated, gowrows typically leave larger vessels alone. A gowrow stretches over 16 feet in length and weighs nearly 2 tons.

Gowrows are devastating to local settlements. They are violent killers that slaughter livestock and threaten those who work the land far from civilization. When ranchers notice missing cattle, goats, or sheep along with other evidence of a gowrow, they often call upon the authorities or adventurers to get involved. Woodsy folk who have come across gowrow lairs describe them as caves littered with bones from dozens of different creatures, both livestock to humanoid. Some communities face raids by a gowrow year after year, but due to gowrows’ periodic hibernation, the creature might vanish, only to threaten later generations of people near its lair.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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