This bipedal bear wears a vest, belt, and goggles over its purple-tinged fur. The wings on its back have been enhanced through artifice.
Speed 30 ft., fly 60 ft. (good)
Str 21, Dex 16, Con 18, Int 18, Wis 19, Cha 18
Every 1d4 rounds, a dream imp can breathe a 20 ft. cone of electricity. In addition to the damage dealt, any creature that fails its save while wearing metal armor or wielding a weapon made primarily of metal is slowed, as the spell, for 2 rounds.
A dream imp often collects scraps of leftover materials from crafting. Once per week, the dream imp can treat a failed craft check by 5 or more as a failure by 4 or less instead. It can provide this benefit to any creature it helps with cooperative crafting. A creature cannot benefit from scavenge more than once per week, even if it has help from multiple dream imps.
This monster can also be captured at CR 9.
Raynaldo Perez. Used with permission.
MKoM Fast Play Quick Reference Sheets, © 2015, Northwinter Press; author Kevin Glusing.