Dream Imp Hero, Wild (3pp)

This bipedal bear wears a vest, belt, and goggles over its purple-tinged fur. The wings on its back have been enhanced through artifice.

Wild Dream Imp Hero CR 9

XP 6,400
NG Medium dragon
Init +3; Senses dragon senses; Perception +17

DEFENSE

AC 24, touch 14, flat-footed 20 (+3 Dex, +1 dodge, +10 natural)
hp 73 (7d12+28)
Fort +11, Ref +10, Will +11

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +15 (1d6+5)
Special Attacks breath weapon (20 ft. cone, 6d8 electricity, DC 19, usable every 1d4 rounds)

STATISTICS

Str 21, Dex 16, Con 19, Int 18, Wis 19, Cha 18
Base Atk +10; CMB +15; CMD 29
Feats Cooperative Crafting, Dodge, Hover, Skill Focus (Knowledge [arcana]), Skill Focus (Use Magic Device)
Skills Acrobatics +16 Appraise +17, Craft (any one) +17, Fly +20, Heal +17, Knowledge (arcana) +23, Perception +17, Perform (any one) +17, Spellcraft +17, Use Magic Device +23
Languages Common, Draconic, Elven
SQ scavenge

SPECIAL ABILITIES

Breath Weapon (Su)

Every 1d4 rounds, a dream imp can breathe a 20 ft. cone of electricity. In addition to the damage dealt, any creature that fails its save while wearing metal armor or wielding a weapon made primarily of metal is slowed, as the spell, for 2 rounds.

Scavenge (Ex)

A dream imp often collects scraps of leftover materials from crafting. Once per week, the dream imp can treat a failed craft check by 5 or more as a failure by 4 or less instead. It can provide this benefit to any creature it helps with cooperative crafting. A creature cannot benefit from scavenge more than once per week, even if it has help from multiple dream imps.

Additional Information

This monster can also be captured at CR 6.
Dream Imp Companion > Dream Imp Hero > Dream Imp Champion
Dream imp hero art by Raynaldo Perez. Used with permission.

Section 15: Copyright Notice

Mystical: Kingdom of Monsters, © 2015, Northwinter Press; author Kevin Glusing.

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