Dream Imp Companion, Wild (3pp)


This squat little furry creature has bat wings attached to its arms. It chortles while digging through scraps in search of useful tools.

Wild Dream Imp Companion CR 5

XP 1,600
NG small dragon
Init +2; Senses dragon senses; Perception +11

DEFENSE

AC 19, touch 13, flat-footed 17 (+2 Dex, +6 natural, +1 size)
hp 45 (6d12+6)
Fort +6, Ref +7, Will +7

OFFENSE

Speed 20 ft.
Melee 2 claws +8 (1d4+1)
Special Attacks breath weapon (20 ft. cone, 3d8 electricity, DC 14, usable every 1d4 rounds)

STATISTICS

Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14
Base Atk +6; CMB +6; CMD 18
Feats Cooperative Crafting, Skill Focus (Knowledge [arcana]), Skill Focus (Use Magic Device)
Skills Appraise +11, Craft (any one) +11, Heal +11, Knowledge (arcana) +14, Perception +11, Perform +11, Spellcraft +11, Use Magic Device +14
Languages Common, Draconic, Elven
SQ scavenge

SPECIAL ABILITIES

Breath Weapon (Su)

Every 1d4 rounds, a dream imp can breathe a 20 ft. cone of electricity. In addition to the damage dealt, any creature that fails its save while wearing metal armor or wielding a weapon made primarily of metal is slowed, as the spell, for 2 rounds.

Scavenge (Ex)

A dream imp often collects scraps of leftover materials from crafting. Once per week, the dream imp can treat a failed craft check by 5 or more as a failure by 4 or less instead. It can provide this benefit to any creature it helps with cooperative crafting. A creature cannot benefit from scavenge more than once per week, even if it has help from multiple dream imps.

Additional Information

Monstorin Racial Traits

Available trainer spells

This monster can also be captured at CR 1.

Section 15: Copyright Notice

Mystical: Kingdom of Monsters Anniversary Edition, © 2015-2019, Samurai Sheepdog; author Kevin Glusing.

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