This squat little furry creature has bat wings attached to its arms. It chortles while digging through scraps in search of useful tools.
Wild Dream Imp Companion CR 5
NG small dragon
Init +2; Senses dragon senses; Perception +11
Speed 20 ft.
Melee 2 claws +8 (1d4+1)
Special Attacks breath weapon (20 ft. cone, 3d8 electricity, DC 14, usable every 1d4 rounds)
Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14
Base Atk +6; CMB +6; CMD 18
Feats Cooperative Crafting, Skill Focus (Knowledge [arcana]), Skill Focus (Use Magic Device)
Skills Appraise +11, Craft (any one) +11, Heal +11, Knowledge (arcana) +14, Perception +11, Perform +11, Spellcraft +11, Use Magic Device +14
Languages Common, Draconic, Elven
Every 1d4 rounds, a dream imp can breathe a 20 ft. cone of electricity. In addition to the damage dealt, any creature that fails its save while wearing metal armor or wielding a weapon made primarily of metal is slowed, as the spell, for 2 rounds.
A dream imp often collects scraps of leftover materials from crafting. Once per week, the dream imp can treat a failed craft check by 5 or more as a failure by 4 or less instead. It can provide this benefit to any creature it helps with cooperative crafting. A creature cannot benefit from scavenge more than once per week, even if it has help from multiple dream imps.
This monster can also be captured at CR 1.
Mystical: Kingdom of Monsters, © 2015, Northwinter Press; author Kevin Glusing.