Drake, Star

Twinkling motes of light move around this draconic creature’s body like a tiny galaxy. The stars twinkle across the creature’s metallic scales.

Star Drake
CR 15

XP 51,200
N Large dragon (esoteric/material)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +28; Aura nimbus of stars (DC 24)

DEFENSE

AC 30, touch 26, flat-footed 22 (+7 deflection, +8 Dex, +2 luck, +4 natural, -1 size)
hp 207 (18d12+90)
Fort +16, Ref +21, Will +18
DR 10/magic; Immune cold, fire, paralysis, sleep; SR 26

OFFENSE

Speed 60 ft., fly 200 ft. (good)
Melee bite +24 (2d6+7), 2 claws +24 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft. cone, DC 24, 10d10 cold or fire), searing star (DC 26)
Spell-Like Abilities (CL 18th; concentration +25)

Constantplanar adaptation
At willfaerie fire, flare burst (DC 18)
3/dayplane shift (DC 24)
1/daymass planar adaptation, wandering star motes (DC 21)

STATISTICS

Str 24, Dex 27, Con 21, Int 22, Wis 24, Cha 25
Base Atk +18; CMB +27; CMD 51
Feats Ability Focus (searing star), Acrobatic, Agile Maneuvers, Flyby Attack, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Persuasive, Wingover
Skills Acrobatics +33 (+45 jump), Bluff +18, Diplomacy +32, Escape Artist +12, Fly +35, Heal +14, Intimidate +28, Knowledge (arcana) +27, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (planes) +27, Knowledge (religion) +11, Linguistics +13, Perception +28, Perform (oratory) +15, Sense Motive +22, Sleight of Hand +12, Spellcraft +27, Stealth +11, Survival +14, Use Magic Device +28
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Infernal, Terran

SPECIAL ABILITIES

Nimbus of Stars (Su)

A star drake has a continual supply of tiny motes surrounding its body. Any non-blind creatures within 10 ft. of the drake must make a DC 24 Fortitude save (Con-based) or become dazed. Those who succeed are still dazzled by the nimbus. These effects last while the creature is within the aura and an additional round after the creature leaves.

Searing Star (Su)

Once every 10 rounds, a star drake can gather up energy from its nimbus, reducing its effective range to 5 ft., in order to create a powerful globe of energy. By succeeding at a ranged touch attack, the drake strikes an opponent with the globe, which explodes for 6d8 force damage and blinds the target (a DC 24 Fortitude saving throw prevents the blindness but not the damage). Against outsiders without the native subtype, the damage increases to 18d8.

ECOLOGY

Environment any
Organization solitary, binary (2), or cluster (3–6)
Treasure double

A star drake has a typically draconic appearance, differing from true dragons primarily by its mottled metallic scales (usually silver and gold in varying patterns) and the nimbus of tiny stars surrounding the entirety of its body. Subtle signs give an observant viewer a clue as to the originating drake stock, such as horn or tail shape. A star drake generally measures 10 ft. in length and weighs roughly 500 lb.

Oftentimes, a drake’s curiosity about the world around it drives it to seek out experiences beyond the physical realms, and it finds companions with which it experiences the wonders of the multiverse. It returns from its travels with a changed appearance, demeanor, and powers. Regardless of which type of drake embarked on its planar journey, the creature always returns as a star drake.

Due to its experiences across the planes, a star drake takes on the mantle of protector of the Material Plane. No matter the alignment of a given outsider, a star drake sees it as a meddler in the affairs of humanoid races. In the drake’s mind, an angel presents as much of a threat as a devil. Depending on the outsider in question, the drake attempts to negotiate with it, drive it off, or destroy it. Occasionally, the drake leads an incursion of its own, with other star drakes or like-minded adventurers, to clearly make the point it does not welcome extraplanar predators.

Star drakes transform from existing drakes. Certainly, no creature has ever spoken about its transformation, but its former companions describe a process where the drake incorporates the essence of the plane it travels in. As a drake ages, its nimbus grows ever brighter and more powerful, to the point the creatures must depart their home worlds for the firmament. There, sages speculate, they add to the tapestry of the night sky and perhaps form the basis of a new system of planets.

Section 15: Copyright Notice

Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.

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