Drake, Jungle

The skin of this rugged dragon is mottled in hues of blue and green. Its elongated tail hides a menacing stinger.

Jungle Drake CR 6

XP 2,400
NE Large dragon (earth)
Init +7; Senses darkvision 60 ft., greensight 60 ft. low-light vision, scent; Perception +11


AC 19, touch 13 flat-footed 15 (+3 Dex, +1 dodge, +6 natural, –1 size)
hp 73 (7d12+28)
Fort +9, Ref +8, Will +6
Immune disease, poison, paralysis, sleep


Speed 40 ft., fly 60 ft. (average)
Melee bite +13 (2d6+7 plus grab), sting +13 (1d8+7 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks predatory grab


Str 24, Dex 17, Con 19, Int 8, Wis 13, Cha 12
Base Atk +7; CMB +15 (+19 grapple); CMD 29
Feats Dodge, Improved Initiative, Mobility, Spring Attack
Skills Fly +11, Perception +11, Sense Motive +11, Stealth +9, Survival +11
Languages Draconic
SQ speed surge, woodland stride


Poison (Ex)

Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Dexterity and Strength damage; cure 1 save.

Predatory Grab (Ex)

A jungle drake moves at full speed when it chooses the move option after maintaining a grapple, though it can’t carry the grappled creature aloft. A jungle drake can spend a use of its speed surge to move a grappled creature in this way without requiring a check to maintain the grapple.

Speed Surge (Ex)

Three times per day as a swift action, a jungle drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.

Woodland Stride (Ex)

A jungle drake can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.


Environment warm jungles
Organization solitary, pair, or rampage (3–8)
Treasure standard

Jungle drakes are tenacious predators, ruthlessly adapted to the environment they call home. The tails of these drakes inject a virulent toxin, capable of debilitating the most stubborn of foes.

Jungle drakes typically travel in rampages of three or more, stalking animals or humanoids without remorse.

Able to travel through forested terrain with ease, jungle drakes prefer to make several hit-and-run attacks, using their stingers to inject their prey with poison. After the venom has time to set in, the drake reemerges from the jungle, snatching the weakest target in its jaws before retreating back into the woods with its new meal. When the prey of a jungle drake appears too well armed or prepared to assault foes head-on, the drake stalks them, letting the natural hazards of the jungle wear them down before emerging to grab a meal, and then retreating back to the protection of the deeper jungle.

A jungle drake measures 14 feet from front to back, with a lean but muscular build, and weighs around 2,100 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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