Elemental Drake CR 8
The scales of this two-legged dragon are a cascade of red, blue, green, and white hues that shift from one color to the next. A miasma of energy surrounds its powerful jaws and with each breath it takes a bit of something primal spills forth—acid, flame, frost, or lightning.
Speed 30 ft., burrow 30 ft. (snow only), fly 60 ft. (good), swim 40 ft.
Melee bite +15 (2d6+10 plus 1d6 force) and tail slap +10 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks elemental breath (20-ft. radius within 60 ft., 9d6 elemental damage, DC 20 halves)
Before Combat Elemental drakes target lone travelers or wait for a straggler to lag behind a group.
During Combat Elemental drakes use their breath weapon as often as possible but when opponents reveal themselves as spellcasters, they target those enemies specifically with bite and tail slap attacks.
Morale Elemental drakes retreat when reduced to 20 hp or less, tracking enemies for 1d4+2 days before attacking again.
Str 24, Dex 16, Con 20, Int 10, Wis 13, Cha 15
Base Atk +9; CMB +17; CMD 31 (cannot be tripped)
Feats Dodge, Flyby Attack, Improved Initiative, Improved Natural Weapon (tail slap), Power Attack
Skills Acrobatics +11, Bluff +14, Fly +13, Intimidate +10, Perception +11, Sense Motive +8, Spellcraft +7, Stealth +7, Survival +8, Swim +19, Use Magic Device +10
Languages Common, Draconic
SQ amphibious, speed surge
Elemental Breath (Su)
Elemental drakes are suffused with the power of all four of the basic elements, granting them impressive offensive abilities that shift and change every passing moment.
At the start of a round an elemental drake rolls 1d6 to determine the type of energy damage its breath weapon deals: 2: acid, 3: cold, 4: electricity, 5: fire, 6: force (on a roll of 1 it does not function for that round, but the elemental drake’s bite is more potent).
On rounds where it can use its elemental breath weapon, the elemental drake spends a standard action (that does not provoke attacks of opportunity) to breathe a ball of energy at a point within 60 ft., dealing 9d6 energy damage (DC 20 half) to all creature in a 20-ft.-radius spread. The Reflex save is Constitution-based and functions underwater.
Forceful Bite (Su)
An elemental drake’s bite attack deals +1d6 force damage. On any rounds it is unable to use its elemental breath, the elemental drake’s bite attack also deals 1d6 bleed damage.
Organization solitary, pair, rampage (3–12), or maelstrom (16–30)
After being first sighted centuries ago they have become a nascent terror of the skies and open bounties for their capture (preferably alive, a daunting task) are constantly being posted by scholastic institutions and arcane researchers. Incredibly adaptive and lethal, elemental drakes can lair anywhere and many have flown to other lands, some convincing lesser creatures that they are dragons—amassing great hordes and many followers before coming to the attention of a true dragon, often leading to a scourge on the territory (after the elemental drake makes a hasty flight to a new realm).
Elemental drakes are slightly larger than other drakes but sleeker, reaching heights of nearly 17 feet and weighing upward of 2,000 pounds.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson