This sleek, gold-scaled draconic creature looks both regal and intelligent. A leather harness holds a saddle between its wings.

Dragonkin CR 9

XP 6,400
LN Large dragon
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +14


AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size)
hp 115 (10d12+50)
Fort +12, Ref +9, Will +8
Immune fire, paralysis, sleep


Speed 40 ft., fly 120 ft. (good)
Melee mwk glaive +18/+13 (2d8+12/×3), bite +13 (1d8+4) or bite +18 (1d8+8), 2 claws +17 (1d6+8)
Space 10 ft.; Reach 10 ft. (15 ft. with glaive)
Special Attacks breath weapon (30-ft. cone, 9d6 fire damage, Reflex DC 20 half, usable every 1d4 rounds)


Str 26, Dex 15, Con 20, Int 11, Wis 12, Cha 17
Base Atk +10; CMB +19; CMD 31
Feats Combat Reflexes, Flyby Attack, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Bluff +16, Fly +17, Intimidate +16, Perception +14, Stealth +11, Survival +14
Languages Common, Draconic
SQ rider bond


Rider Bond (Su)

A dragonkin can form a magical bond with its rider that lasts until death.

Forming this bond requires a special ritual that takes 1 hour.

Once a dragonkin forms this bond, it can’t form another rider bond until its current rider dies. A dragonkin and its bonded rider can communicate with each other as if they both had telepathy with a range of 100 feet. When a rider is mounted on his dragonkin at the start of combat, both creatures roll initiative separately and treat the highest result as their single result.


Environment any mountains
Organization solitary, pair, patrol (3–6), or wing (7–14)
Treasure standard (masterwork glaive, other treasure)

Somewhere between true dragons and brute drakes lie the dragonkin. Intelligent, even-tempered, and deadly in combat, dragonkin get along well with humanoids. Unlike many other dragons, dragonkin have enough dexterity in their front limbs to hold and wield weapons, and favor huge glaives and long lances.

The most unusual aspect of dragonkin is their bond with other races. Dragonkin recognize other cultures’ potential, and often adopt humanoid riders. After it comes of age, a dragonkin may form an unbreakable partnership with a rider, who acts as a trusted comrade. In battle, a rider and her dragon are inseparable, in such constant telepathic communication that they seem to be one entity. The humanoid riders are responsible for caring and providing for their draconic companions when they are not engaged in battle, though this domestic role is more a social dynamic than outright servitude.

Many dragonkin adopt mannerisms from humanoid races, even going so far as to wear armor. This, combined with the fact that dragonkin have thrown in their lot with humanoids, disgusts some true dragons. A typical dragonkin is 15 to 20 feet long and weighs roughly 2,000 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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