(Primal) Crystal

This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.

Crystal Dragon

CG dragon (earth, extraplanar)

BASE STATISTICS

CR 2; Size Tiny; Hit Dice 3d12
Speed 60 ft., burrow 30 ft., climb 30 ft.
Natural Armor +2; Breath Weapon cone, 2d4 sonic
Str 9, Dex 16, Con 13, Int 10, Wis 11, Cha 16

SPECIAL ABILITIES

Razor Sharp (Sp)*

All of a crystal dragon’s natural attacks deal slashing damage.

Ray Reflection (Ex)

An ancient crystal dragon’s scales reflect ray spells back upon the ray’s source if the ray fails to overcome the dragon’s spell resistance.

Scintillating Aura (Su)

A great wyrm crystal dragon radiates an aura of scintillating color from its jeweled scales to a radius of 60 feet. All within this area must make a Will save each round to avoid being stunned (if the victim has 15 or fewer Hit Dice) or confused (if the victim has more than 15 Hit Dice) for 1 round. The save DC is equal to the dragon’s breath weapon save DC. This is a mind-affecting effect. The dragon can activate or suppress this aura as a free action.

Spell-like Abilities (Sp)

A crystal dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) upon reaching the listed age category.

Tremorsense (Ex)*

Crystal dragons do not gain tremorsense until juvenile age (30 ft.), improving at adult (60 ft.) and old (120 ft.)

Age Category Special Abilities Caster Level
Wyrmling Immunity to sonic, razor sharp
Very Young Color spray
Young Tremorsense
Juvenile Glitterdust
Young Adult DR 5/magic, spell resistance
Adult Frightful presence, rainbow pattern 1st
Mature Adult DR 10/magic 3rd
Old Stone to flesh 5th
Very Old DR 15/magic 7th
Ancient Ray reflection, prismatic spray 9th
Wyrm DR 20/magic 11th
Great Wyrm Imprisonment, scintillating aura 13th

ECOLOGY

Environment any underground (Plane of Earth)
Organization solitary
Treasure triple

Crystal dragons are generally good-natured, though their incredible vanity sometimes causes them to seem aloof and cocky. Any perceived insult against its appearance is all but assured to send a crystal dragon into a rage—which is a problem, as most crystal dragons are prone to seeing insults even where none are intended. Crystal dragons prefer underground lairs, and often go for decades or even centuries without emerging from their extensive cavern lairs onto the surface world above.

Crystal dragons tend to be exacting and even obsessive-compulsive, their personalities mirroring the precise and ordered nature of the facets of their scales. A crystal dragon’s lair is a well-ordered place—these dragons find the very idea of the classic sprawl of a dragon’s hoard to be shameful.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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