Home >Bestiary >(Bestiary) By Type >Dragons >Dragons, True >(Metallic) Silver >

Silver Dragon, Great Wyrm

The scales of this tall, elegant dragon shine like polished silver, and its tail has a feathered appearance.

Silver Dragon, Great Wyrm CR 22

XP 615,000
LG Colossal dragon (cold)
Init +2; Senses dragon senses, fog vision; Perception +40; Aura cold(10 ft., 2d6 cold), frightful presence (360 ft., DC 32)

DEFENSE

AC 39, touch 0, flat-footed 39 (-2 Dex, +39 natural, -8 size)
hp 420 (29d12+232)
Fort +24, Ref +16, Will +26
Defensive Abilities reflective scales, true courage; DR 20/magic; Immune acid, cold, paralysis, sleep; SR 33
Weaknesses vulnerability to fire

OFFENSE

Speed 40 ft., fly 250 ft. (poor); cloudwalking, graceful flight
Melee bite +36 (4d8+21/19–20), 2 claws +35 (4d6+14), tail slap +33 (4d6+21), 2 wings +33 (2d8+7)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (70-ft. cone, DC 32, 24d8 cold), crush (4d8+21, DC 32), paralyzing breath, tail sweep (2d8+21, DC 32)
Spell-Like Abilities (CL 29th; concentration +37)

Spells Known (CL 19th; concentration +27)

9th (4/day)gate, true resurrection
8th (7/day)greater spell immunity, holy aura (DC 26), mass cure critical wounds
7th (7/day)greater scrying , holy word (DC 25), repulsion (DC 25)
6th (7/day)banishment (DC 24), greater dispel magic, heal
5th (7/day)break enchantment, flame strike (DC 23) , plane shift, wall of force
4th (8/day)dimension door, freedom of movement, restoration, solid fog
3rd (8/day)cure serious wounds, dispel magic, hold person (DC 21), wind wall
2nd (8/day)augury, calm emotions (DC 20), cure moderate wounds, invisibility, web (DC 20)
1st (8/day)bless, divine favor, protection from evil, shield, true strike
0 (at will)detect magic, flare (DC 18), light, message, prestidigitation, read magic, stabilize, resistance, virtue

Note: A silver dragon can cast cleric spells as arcane spells

STATISTICS

Str 39, Dex 6, Con 27, Int 26, Wis 27, Cha 26
Base Atk +39; CMB +51; CMD 59 (63 vs. trip)
Feats Critical Focus, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will, Lighting Reflexes, Multiattack, Power Attack, Quicken Spell, Skill Focus (Fly), Snatch, Vital Strike, Weapon Focus (bite)
Skills Acrobatics +27 (+31 jump), Diplomacy +40, Fly +24, Heal +40, Intimidate +40, Knowledge (arcana, history, local, nobility, planes) +40, Perception +40, Sense Motive +40, Spellcraft +40, Survival +40
Languages Auran, Common, Draconic, Dwarven, Elven, Halfling, Giant, Terran, 1 more
SQ change shape

SPECIAL ABILITIES

Change Shape (Su)

A silver dragon can assume any animal or humanoid form 3/day as if using polymorph.

Cloudwalking (Su)

A very young or older silver dragon can tread on clouds or fog as though on solid ground.

Cold Aura (Su)

An old or older silver dragon is surrounded by an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon’s turn. An ancient dragon’s aura extends to 10 feet. A great wyrm’s aura damage increases to 2d6. A silver dragon can suppress or activate this aura at will as a free action.

Fog Vision (Ex)

A juvenile or older silver dragon can see perfectly well in fog and clouds.

Graceful Flight (Ex)

A young or older silver dragon’s aerial maneuverability is one step better than normal.

Paralyzing Breath (Su)

Instead of a cone of cold, a silver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Reflective Scales (Su)

Any spell that targets an ancient or older silver dragon but fails to penetrate the silver dragon’s spell resistance might be reflected. If the caster level check to penetrate the dragon’s spell resistance is failed by 5 or more, the spell is reflected. If the check fails by 4 or less, the spell is merely wasted. This otherwise functions as spell turning.

True Courage (Ex)

A great wyrm silver dragon can fight on through pain and death. When reduced to below 0 hit points, it remains conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round).



ECOLOGY

Environment temperate mountains
Organization solitary
Treasure triple

Of all the dragons, silvers are the most courageous, holding themselves to a chivalrous code to help the weak, defeat evil, and behave in an honorable manner.