Young Copper Dragon CR 8
AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)
hp 85 (9d12+27)
Fort +9, Ref +8, Will +8
Defensive Abilities uncanny dodge; Immune acid, paralysis, sleep
Speed 40 ft., fly 150 ft. (average); climb stone
Melee bite +13 (1d8+6/19–20), 2 claws +13 (1d6+4), 2 wings +8 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (60-ft. line, DC 17, 6d6 acid), slow breath (30-ft. cone, DC 17, slowed for 1d6+3 rounds)
Spell-Like Abilities (CL 9th; concentration +11)
Spells Known (CL 1st; concentration +3)
0 (at will)— detect magic, ghost sound (DC 12) , light, message
Str 19, Dex 14, Con 17, Int 14, Wis 15, Cha 14
Base Atk +9; CMB +13; CMD 25 (29 vs. trip)
Feats Combat Expertise, Improved Critical (bite), Improved Initiative, Improved Trip, Power Attack
Skills Bluff +14, Craft (trap) +14, Fly +14, Perception +14, Perform (comedy) +11, Sense Motive +14, Stealth +14, Use Magic Device +14
Languages Common, Draconic, Gnome
A copper dragon can climb on stone surfaces as though using the spider climb spell.
Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.
A young or older copper dragon is always looking out for an ambush. He can never be caught flat-footed. This ability functions like the rogue ability of the same name.