Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
Copper Dragon, Wyrm CR 18
Speed 40 ft., fly 200 ft. (poor); climb stone
Melee bite +35 (2d8+18/19–20), 2 claws +35 (2d6+12/19–20), tail slap +33 (2d6+18), 2 wings +33 (1d8+6)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (100-ft. line, DC 29, 22d6 acid), crush (2d8+18, DC 29), mass laughter, slow breath
Spell-Like Abilities (CL 25th; concentration +31)
Sorcerer Spells Known (CL 17th; concentration +23)
8th (4/day)—scintillating pattern (DC 25), temporal stasis (DC 24)
7th (6/day)—mass hold person (DC 23), reverse gravity, teleport object (DC 23)
6th (7/day)—antimagic field, mislead, programmed image (DC 23)
5th (7/day)—mind fog (DC 21), polymorph, sending, teleport
4th (7/day)—confusion (DC 20), rainbow pattern (DC 21), stone shape, stoneskin
3rd (7/day)—dispel magic, haste, suggestion (DC 19), tongues
2nd (8/day)—glitterdust (DC 18), invisibility, phantom trap, pyrotechnics, see invisibility
1st (8/day)—expeditious retreat, magic aura, obscuring mist, shield, silent image (DC 18)
0 (at will)—dancing lights, detect magic, ghost sound (DC 17), light, mage hand, message, open/close, prestidigitation, read magic
Str 35, Dex 8, Con 25, Int 22, Wis 23, Cha 22
Base Atk +25; CMB +39 (+41 disarm, +43 trip); CMD 48 (50 vs. disarm, 54 vs. trip)
Feats Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved Disarm, Improved Initiative, Improved Trip, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (Illusion), Vital Strike
Skills Bluff +34, Craft (traps) +45, Diplomacy +34, Fly +19, Knowledge (geography, history) +34, Perception +34, Perform (comedy) +31, Sense Motive +34, Spellcraft +34, Stealth +19, Use Magic Device +34
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling
SQ trap master
A copper dragon can climb on stone surfaces as though using the spider climb spell.
An ancient copper dragon can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a Will save or laugh for 1 round per age category, as if affected by hideous laughter. The save DC is Charisma-based. This is equal to a 6th-level spell.
An old or older copper dragon is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a Will save or be affected as per slow for 1 round. An ancient dragon’s aura extends to 10 feet. For great wyrm copper dragons, those opponents that fail their saves are slowed for 1d4 rounds. The DC of this save is equal to the dragon’s breath weapon. A copper dragon can suppress or activate this aura at will as a free action.
Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.
A juvenile or older copper dragon receives a +1 bonus per age category on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue’s Trapfinding class feature.
Environment warm hills
This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.