Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
Copper Dragon, Mature Adult CR 13
XP 25,600
CG Large dragon (earth)
Init +5; Senses dragon senses; Perception +24; Aura frightful presence (210 ft., DC 22)
DEFENSE
AC 32, touch 10, flat-footed 31 (+1 Dex, +22 natural, -1 size)
hp 195 (17d12+85)
Fort +15, Ref +11, Will +14
Defensive Abilities uncanny dodge; DR 10/magic; Immune acid, paralysis, sleep; SR 24
OFFENSE
Speed 40 ft., fly 200 ft. (poor); climb stone
Melee bite +24 (2d6+12/19–20), 2 claws +24 (1d8+8/19–20), tail slap +19 (1d8+12), 2 wings +19 (1d6+4)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC 23, 14d6 acid), slow breath
Spell-Like Abilities (CL 17th; concentration +21)
At will— grease (DC 15), hideous laughter (DC 16), stone shape
Sorcerer Spells Known (CL 9th; concentration +13)
4th (5/day)—confusion, rainbow pattern
3rd (7/day)—dispel magic, haste, major image (DC 17)
2nd (7/day)—glitterdust (DC 16), invisibility, phantom trap, see invisibility
1st (7/day)—alarm, identify, magic missile, shield, silent image (DC 15)
0 (at will)—detect magic, ghost sound (DC 14), light, mage hand, message, open/close, prestidigitation, read magic
STATISTICS
Str 27, Dex 12, Con 21, Int 18, Wis 19, Cha 18
Base Atk +17; CMB +26 (+30 trip); CMD 37 (43 vs. trip)
Feats Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved Initiative, Improved Trip, Improved Vital Strike, Power Attack, Vital Strike
Skills Bluff +24, Craft (traps) +31, Diplomacy +24, Fly +15, Knowledge (history) +24, Perception +24 (+31 vs. traps), Perform (comedy) +21, Sense Motive +24, Stealth +17, Use Magic Device +24
Languages Common, Draconic, Elven, Gnome, Halfling
SQ trap master
SPECIAL ABILITIES
Climb Stone (Ex)
A copper dragon can climb on stone surfaces as though using the spider climb spell.
Slow Breath (Su)
Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.
Trap Master (Ex)
A juvenile or older copper dragon receives a +1 bonus per age category on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue’s Trapfinding class feature.
ECOLOGY
Environment warm hills
Organization solitary
Treasure triple
This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.