Copper Dragon, Juvenile

Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.

Copper Dragon, Juvenile CR 9

XP 6,400
CG Medium dragon (earth)
Init +6; Senses dragon senses; Perception +17


AC 25, touch 12, flat-footed 23 (+2 Dex, +13 natural)
hp 115 (11d12+44)
Fort +11, Ref +9, Will +10
Defensive Abilities uncanny dodge; Immune acid, paralysis, sleep


Speed 40 ft., fly 150 ft. (average); climb stone
Melee bite +16 (1d8+7/19–20), 2 claws +16 (1d6+5/19–20), 2 wings +11 (1d4+2)
Special Attacks breath weapon (60-ft. line, DC 19, 8d6 acid), slow breath
Spell-Like Abilities (CL 11th; concentration +14)

At willgrease (DC 14), hideous laughter (DC 15)

Sorcerer Spells Known (CL 3rd; concentration +6)

1st (6/day)alarm, magic missile, silent image (DC 14)
0 (at will)detect magic, ghost sound (DC 13), light, message, read magic


Str 21, Dex 14, Con 19, Int 16, Wis 17, Cha 16
Base Atk +11; CMB +16 (+18 trip); CMD 28 (34 vs. trip)
Feats Combat Expertise, Improved Critical (bite, claw), Improved Initiative, Improved Trip, Power Attack
Skills Bluff +17, Craft (traps) +21, Diplomacy +17, Fly +16, Perception +17 (+21 vs. traps), Perform (comedy) +14, Sense Motive +17, Stealth +16, Use Magic Device +17
Languages Common, Draconic, Gnome, Halfling
SQ trap master


Climb Stone (Ex)

A copper dragon can climb on stone surfaces as though using the spider climb spell.

Slow Breath (Su)

Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.

Trap Master(Ex)

A juvenile or older copper dragon receives a +1 bonus per age category on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue’s Trapfinding class feature.


Environment warm hills
Organization solitary
Treasure triple

This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.

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