Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
CR 4; Size Tiny; Hit Dice 5d12
Speed 40 ft.
Natural Armor +4; Breath Weapon line, 2d6 acid
Str 11, Dex 16, Con 13, Int 12, Wis 13, Cha 12
A copper dragon can climb on stone surfaces as though using the spider climb spell.
An ancient copper dragon can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a Will save or laugh for 1 round per age category, as if affected by hideous laughter. The save DC is Charisma-based. This is equal to a 6th-level spell.
An old or older copper dragon is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a Will save or be affected as per slow for 1 round. An ancient dragon’s aura extends to 10 feet. For great wyrm copper dragons, those opponents that fail their saves are slowed for 1d4 rounds. The DC of this save is equal to the dragon’s breath weapon. A copper dragon can suppress or activate this aura at will as a free action.
Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.
A copper dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young—grease; Juvenile—hideous laughter; Adult—stone shape; Old—transmute rock to mud/mud to rock; Ancient—wall of stone; Great wyrm—move earth.
A juvenile or older copper dragon receives a +1 bonus per age categroy on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue’s Trapfinding class feature.
A young or older copper dragon is always looking out for an ambush. He can never be caught flat-footed. This ability functions like the rogue ability of the same name.
|Age Category||Special Abilities||Caster Level|
|Wyrmling||Immunity to acid, climb stone, slow breath||—|
|Juvenile||Trap master, hideous laughter||3rd|
|Young adult||DR 5/magic, spell resistance||5th|
|Adult||Frightful presence, stone shape||7th|
|Mature adult||DR 10/magic||9th|
|Old||Slow aura, transmute rock/mud||11th|
|Very old||DR 15/magic||13th|
|Ancient||Mass laughter, wall of stone||15th|
|Great wyrm||Deadly joke, move earth||19th
Environment warm hills
This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.