(Metallic) Bronze

This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.

Bronze Dragon

LG dragon (water)

BASE STATISTICS

CR 5; Size Small; Hit Dice 6d12
Speed 40 ft., swim 60 ft.
Natural Armor +5; Breath Weapon line, 2d6 electricity
Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

SPECIAL ABILITIES

Change Shape (Su)

A young or older bronze dragon can take any animal or humanoid form 3/day as if using polymorph.

Electricity Aura (Su)

An old or older bronze dragon has an aura of electricity. All creatures within 5 feet take 1d6 points of electricity damage at the start of the dragon’s turn. An ancient dragon’s aura is 10 feet. A great wyrm’s damage increases to 2d6. A bronze dragon can suppress this aura at will.

Repulsion Breath (Su)

Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas. Targets must make a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category. This is a mind-affecting compulsion effect.

Spell-Like Abilities (Sp)

A bronze dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.

Tidal Wave (Su)

A great wyrm bronze dragon can cause the sea to rise up and crush his enemies once per day as a standard action. This affects an area of coastline 120 feet in length and targets all creatures within 40 feet of the shore—treat the targets as if struck by an avalanche (Pathfinder RPG Core Rulebook 429). Treat all creatures as if they were in the bury zone. The save DC to halve this damage is equal to the dragon’s breath weapon DC. Those who fail their saves take full damage and are drawn 60 feet off shore and deposited 20 feet under the surface on the round after the wave hits.

Vortex (Ex)

Once per day, an ancient or older bronze dragon can create a vortex as a standard action, just like an elder water elemental. A bronze dragon can maintain this vortex for 1 round per age category.

Water Breathing (Ex)

A bronze dragon breathes water and can use its breath weapon, spells, and abilities underwater.

Wave Mastery (Su)

For up to 10 minutes per age category per day, a juvenile bronze dragon, along with creatures or vessels within 50 feet, can move at twice its normal speed in water.

Age Category Special Abilities Caster Level
Wyrmling Immunity to electricity, repulsion breath, water breathing
Very young Speak with animals
Young Change shape 1st
Juvenile Wave mastery, create food and water 3rd
Young adult DR 5/magic, spell resistance 5th
Adult frightful presence, fog cloud 7th
Mature adult DR 10/magic 9th
Old Electricity aura, detect thoughts 11th
Very old DR 15/magic 13th
Ancient Vortex, control water 15th
Wyrm DR 20/magic 17th
Great wyrm Tidal wave, control weather 19th

ECOLOGY

Environment temperate coastlines
Organization solitary
Treasure triple

Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.

Variant: Bell Metal Dragon

[Source]

A bell metal dragon is a bronze dragon whose flesh resonates with magical sound.

A bell metal dragon uses all of the statistics of a standard bronze dragon except as noted below.

Senses: A bell metal dragon loses blindsight but gains tremorsense with the same range.

Immune: In addition to its other immunities, a bell metal dragon is immune to sonic damage.

Special Abilities: A bell metal dragon never gains the electricity aura and repulsion breath special abilities. A bell metal dragon instead gains the following abilities as it ages.

Reverberation (Su)

Whenever a bell metal dragon is hit with a weapon attack other than a touch attack, it may choose to deal 1d6 points of sonic damage to all creatures within a 5-ft. radius as an immediate action. If the dragon is ancient or older, this radius increases to 10 ft. If it is a great wyrm, this damage increases to 2d6 points of sonic damage.

Thunderous Roar (Su)

Whenever a bell metal dragon uses its breath weapon, it may choose to convert half of the damage dealt by its breath weapon into sonic damage instead of electricity damage. If the dragon does so, any creature failing a saving throw against the dragon’s breath weapon is permanently deafened in addition to taking damage.

Variant: Orichalcum Dragon (Bronze)

[Source]

An orichalcum dragon is a bronze dragon from a lawful-aligned plane of existence.

An orichalcum dragon uses all of the statistics of a standard bronze dragon except as noted below.

Type: An orichalcum dragon gains the extraplanar and lawful subtypes.

Defensive Abilities: An orichalcum dragon’s damage reduction is overcome by chaotic weapons instead of magic weapons.

Special Abilities: An orichalcum dragon loses the repulsion breath special ability but gains the aura breath special ability described below.

Aura Breath (Su)

As a standard action, an orichalcum dragon can expend a use of its breath weapon to charge its scales with electricity for 1 round per age category of the dragon. For this duration, the dragon sheds light as if it were a torch and gains the electricity aura ability as if its age category were at least old. If the dragon is old or older, its natural attacks count as cold iron and lawful for the purpose of overcoming damage reduction when-ever its scales are charged with electricity.

Variant: Shakudo Dragon (Bronze)

[Source]

A shakudo dragon is a monastic bronze dragon whose scales have an indigo patina.

A shakudo dragon uses all of the statistics of a standard bronze dragon except as noted below.

Spells: A shakudo dragon doesn’t gain the ability to cast sorcerer spells as a racial ability.

Special Abilities: A shakudo dragon gains the following additional special abilities.

Monk Abilities: A young shakudo dragon gains the class features of a 1st-level monk. (This doesn’t affect the dragon’s Hit Dice, base attack bonus, saving throws, or skills.) For every age category the shakudo dragon gains after young, its effective monk level increases by two for the purpose of gaining monk class features in this manner.

Shakudo Fang (Su)

Whenever a young or older shakudo dragon uses its change shape ability to assume the form of a humanoid, one of its fangs transforms into a magical sword in its possession.

Treat this weapon as a +1 ki strike bastard sword.

The dragon is proficient with this weapon and treats it as a special monk weapon (meaning the dragon can attack with it when using the flurry of blows ability).

Once created, the sword need not remain in the dragon’s possession, but the sword vanishes immediately if the shakudo dragon either dies or assumes a new form.

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