A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
Brass Dragon, Young Adult CR 10
Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)
Melee bite +17 (2d6+9), 2 claws +17 (1d8+6), 2 wings +12 (1d6+3), tail slap +12 (1d8+9)
Space 10 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC 20, 10d4 fire), desert wind, sleep breath
Spell-Like Abilities (CL 12th; concentration +14)
Sorcerer Spells Known (CL 5th; concentration +7)
2nd (7/day)—alter self, see invisibility
1st (5/day)—charm person (DC 14), protection from evil, shield, ventriloquism
0 (at will)—arcane mark, dancing lights, ghost sound (DC 12), detect magic, mage hand, message
Str 23, Dex 12, Con 19, Int 14, Wis 15, Cha 14
Base Atk +12; CMB +19; CMD 30 (34 vs. trip)
Feats Alertness, Flyby Attack, Hover, Improved Initiative, Power Attack, Spell Focus (Enchantment)
Skills Bluff +17, Diplomacy +17, Fly +10, Heal +17, Linguistics +17, Perception +21, Sense Motive +21, Spellcraft +17
Languages Common, Draconic, plus any 13 others
SQ move sand
A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save (DC 20) or be blinded for 1d4 rounds by the sand.
A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.
Instead of a line of fire, a brass dragon can breathe a 40 ft. cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6+5 rounds.
Environment warm deserts
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.