Brass Dragon, Old

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Brass Dragon, Old CR 14

XP 38,400
CG Huge dragon (fire)
Init +4; Senses blindsense 60 ft., dragon senses; Perception +29; Aura fire (5 ft., 1d6 fire), frightful presence (240 ft., DC 23)

DEFENSE

AC 32, touch 8, flat-footed 32 (+24 natural, –2 size)
hp 225 (18d12+108)
Fort +17, Ref +11, Will +15
DR 10/magic; Immune fire, paralysis, sleep; SR 25
Weaknesses vulnerability to cold

OFFENSE

Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)
Melee bite +25 (2d8+13), 2 claws +25 (2d6+9), 2 wings +23 (1d8+4), tail slap +23 (2d6+13)
Space 15 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (100-ft. line, DC 25, 16d4 fire), crush (small creatures, DC 25, 2d8+13), desert wind, sleep breath
Spell-Like Abilities (CL 18th; concentration +22)

At willcontrol winds, endure elements, speak with animals, suggestion (DC 17)

Sorcerer Spells Known (CL 11th; concentration +15)

5th (4/day)mirage arcana, prying eyes
4th (7/day)charm monster (DC 20), confusion (DC 20), locate creature
3rd (7/day)displacement, heroism, hold person (DC 19), tongues
2nd (7/day)alter self, detect thoughts (DC 16), locate object, resist energy, see invisibility
1st (7/day)alarm, charm person (DC 17), protection from evil, shield, ventriloquism
0 (at will)arcane mark, dancing lights, detect magic, detect poison, ghost sound (DC 14), mage hand, message, prestidigitation, read magic

STATISTICS

Str 29, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Base Atk +18; CMB +29; CMD 39 (43 vs. trip)
Feats Alertness, Flyby Attack, Hover, Greater Spell Focus (enchantment), Improved Initiative, Multiattack, Power Attack, Spell Focus (enchantment), Vital Strike
Skills Bluff +25, Diplomacy +25, Fly +13, Heal +25, Knowledge (local) +25, Linguistics +25, Perception +29, Sense Motive +29, Spellcraft +25, Survival +25
Languages Common, Draconic, plus any 22 more
SQ move sand

SPECIAL ABILITIES

Desert Wind (Su)

A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save (DC 25) or be blinded for 1d4 rounds by the sand.

Fire Aura (Su)

An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon’s turn. An ancient brass dragon’s aura extends to 10 feet. A great wyrm’s damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Su)

A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sleep Breath (Su)

Instead of a line of fire, a brass dragon can breathe a 50 ft. cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6+8 rounds.



ECOLOGY

Environment warm deserts
Organization solitary
Treasure triple

Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.

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