A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
Brass Dragon, Great Wyrm CR 19
Speed 60 ft., burrow 30 ft., fly 250 ft. (clumsy)
Melee bite +35 (4d6+19), 2 claws +35 (2d8+13), 2 wings +33 (2d6+7), tail slap +33 (2d8+19)
Space 20 ft.; Reach 20 ft. (25 ft. with bite)
Special Attacks breath weapon (120-ft. line, DC 31, 24d4 fire), crush (medium creatures, DC 31, 4d6+19), desert wind, sandstorm, sleep breath, summon djinni, tail sweep (small creatures, DC 31, 2d6+19)
Spell-Like Abilities (CL 26th; concentration +32)
Sorcerer Spells Known (CL 19th; concentration +25)
9th (4/day)–dominate monster (DC 27), power word kill
8th (6/day)—demand (DC 26), discern location, power word stun
7th (6/day)—greater teleport, mass hold person (DC 25), power word blind
6th (7/day)—forceful hand, geas, greater dispel magic
5th (7/day)—contact other plane, dominate person (DC 23), mirage arcana, prying eyes
4th (7/day)—charm monster (DC 22), confusion (DC 22), dimensional anchor, locate creature
3rd (7/day)—displacement, heroism, hold person (DC 20), tongues
2nd (8/day)—alter self, detect thoughts (DC 18), locate object, resist energy, see invisibility
1st (8/day)—alarm, charm person (DC 19), protection from evil, shield, ventriloquism
0 (at will)—arcane mark, dancing lights, detect magic, detect poison, ghost sound (DC 16), mage hand, message, prestidigitation, read magic
Str 37, Dex 8, Con 27, Int 22, Wis 23, Cha 22
Base Atk +26; CMB +43; CMD 52 (56 vs. trip)
Feats Alertness, Flyby Attack, Hover, Greater Spell Focus (enchantment), Greater Spell Penetration, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchantment), Spell Penetration, Vital Strike
Skills Bluff +35, Diplomacy +35, Fly +14, Heal +35, Knowledge (geography) +35, Knowledge (history) +35, Knowledge (local) +35, Linguistics +35, Perception +39, Sense Motive +39, Spellcraft +35, Survival +35
Languages Common, Draconic, plus any 31 more
SQ move sand
A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save (DC 31) or be blinded for 1d4 rounds by the sand.
Fire Aura (Su)
An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon’s turn. An ancient brass dragon’s aura extends to 10 feet. A great wyrm’s damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.
A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.
An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.
Instead of a line of fire, a brass dragon can breathe a 60 ft. cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6+12 rounds.
Environment warm deserts
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.