Adult Brass Dragon CR 11
Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)
Melee bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail slap +15 (1d8+10)
Special Attacks breath weapon (80-ft. line, DC 22, 12d4 fire), desert wind, sleep breath
Spell-Like Abilities (CL 14th)
Spells Known (CL 7th)
3rd (5/day)—hold person (DC 18), tongues
2nd (7/day)—alter self, detect thoughts (DC 15), see invisibility
1st (7/day)—alarm, charm person (DC 16), protection from evil, shield, ventriloquism
0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 13), mage hand, message, prestidigitation
Str 25, Dex 12, Con 21, Int 16, Wis 17, Cha 16
Base Atk +14; CMB +22; CMD 33 (37 vs. trip)
Feats Alertness, Flyby Attack, Hover , Greater Spell Focus (enchant), Improved Initiative, Power Attack, Spell Focus (enchant)
Skills Bluff +20, Diplomacy +20, Fly +12, Heal +20, Linguistics +20, Perception +24, Sense Motive +24, Spellcraft +20, Survival +20
Languages Common, Draconic, plus any 14 others
Desert Wind (Su)
A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon’s breath weapon DC.
Move Sand (Sp)
A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.
Sleep Breath (Su)
Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.