This serpentine dragon has skin the color of deep volcanic rock, enormous claws, and jagged, stonelike horns and scales.
young adult Underworld Dragon CR 10
LE Large dragon (fire)
Init +4; Senses dragon senses, smoke vision; Perception +17; Aura frightful presence (180 ft., DC 18)
AC 26, touch 9, flat-footed 26 (+17 natural, -1 size)
hp 126 (12d12+48)
Fort +12, Ref +8, Will +10
DR 5/magic; Immune fire, paralysis, sleep; SR 21
Weaknesses vulnerability to cold
Speed 40 ft., burrow 30 ft., fly 200 ft. (poor)
Melee bite +19 (2d6+10), 2 claws +19 (1d8+7/19-20), gore +18 (1d8+10), tail slap +13 (1d8+10)
Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)
Special Attacks adamantine claws, breath weapon (80-ft. line, 10d6 fire damage, DC 20)
Spell-Like Abilities (CL 12th; concentration +14)
At will—soften earth and stone, stone shape
Spells Known (CL 3rd; concentration +5)
1st (6/day)—cause fear (DC 13), magic missile, ray of enfeeblement (DC 13)
0 (at will)—bleed (DC 12), detect magic, flare (DC 12), read magic, resistance
Str 25, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Base Atk +12; CMB +20; CMD 30 (34 vs. trip)
Feats Improved Critical (claw), Improved Initiative, Improved Natural Armor, Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Appraise +17, Climb +22, Fly +9, Intimidate +17, Knowledge (dungeoneering, geography) +17, Perception +17, Stealth +17
Languages Common, Draconic, Ignan
SQ change shape
Adamantine Claws (Ex)
The claws of an underworld dragon are made of adamantine, and have the qualities of a weapon made from that material.
Change Shape (Su)
A young or older underworld dragon can assume any humanoid form three times per day as if using polymorph.
Smoke Vision (Ex)
A very young and older underworld dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Brett, d20pfsrd Beastmaster I
Environment any underground
Underworld dragons, also called futsanglungs, are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world’s core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3
, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.