Sky Dragon, Wyrm

Although wingless, this dragon twists gracefully though the sky, its scales reflecting the shifting hues of the heavens.

Wyrm Sky Dragon CR 19

XP 204,800
LG Gargantuan dragon (air)
Init +2; Senses dragon senses; Perception +42 ; Aura frightful presence (330 ft., DC 30)


AC 40, touch 4, flat-footed 40 (-2 Dex, +36 natural, -4 size)
hp 379 (26d12+182)
Fort +22, Ref +15, Will +24
DR 20/magic; Immune electricity, paralysis, sleep; SR 30


Speed 40 ft., fly 250 ft. (perfect)
Melee bite +36 (4d6+19/19-20), 2 claws +35 (2d8+13), gore +35 (2d8+19), tail slap +33 (2d8+19)
Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)
Special Attacks breath weapon (60-ft. cone, 22d8 electricity, DC 30) crush (DC 30; 4d6+19), grounding breath, primal lightning, tail sweep (DC 30; 2d6+19),
Spell-Like Abilities (CL 25th; concentration +32)

At willcall lightning storm (DC 21), control winds (DC 21), detect evil, feather fall, gust of wind (DC 18)

Spells Known (caster level 17th; concentration +24)

8th (4/day)maze (DC 25), moment of prescience
7th (7/day)caustic eruption (DC 24), forcecage (DC 24), mass hold person (DC 24)
6th (7/day)acid fog, chain lightning (DC 23), legend lore
5th (7/day)break enchantment, cloudkill (DC 22), lightning arc (DC 22), teleport
4th (7/day)dimension door, greater invisibility, ice storm, rainbow pattern (DC 21)
3rd (8/day)blink, lightning bolt (DC 20), sleet storm (DC 20), wind wall
2nd (8/day)daze monster (DC 19), fog cloud, glitterdust (DC 19), invisibility, resist energy
1st (8/day)endure elements, expeditious retreat, magic missile, obscuring mist, shocking grasp
0 (at will)dancing lights, daze (DC 17), detect magic, disrupt undead, mage hand, mending, message, ray of frost, read magic


Str 37, Dex 6, Con 25, Int 24, Wis 25, Cha 24
Base Atk +26; CMB +43; CMD 51 (55 vs. trip)
Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Multiattack, Skill Focus (Perception), Snatch, Toughness, Vital Strike, Weapon Focus (bite)
Skills Acrobatics +24 (+28 when jumping), Appraise +36, Diplomacy +36, Fly +29, Heal +36, Knowledge (arcana) +36, Knowledge (geography) +36, Knowledge (planes) +36, Knowledge (religion) +36, Perception +42, Perform (sing) +33, Sense Motive +36, Spellcraft +36
Languages Auran, Celestial, Common, Draconic, Elven, Gnome, Infernal, Sylvan
SQ borne aloft, change shape


Borne Aloft (Su)

Old or younger sky dragons fly with good maneuverability while all older sky dragons have perfect.

Change Shape (Su)

A young or older sky dragon can assume any humanoid form three times per day as if using polymorph.

Cloud Sight (Su)

A very young or older sky dragon’s sight is not impeded by clouds or fog, or by spells that create areas of fog.

Grounding Breath (Su)

Any flying creature damaged by the breath weapon of an ancient or older sky dragon must make a Fortitude save with the same DC as the sky dragon’s breath weapon or lose the ability to fly for 1d4 rounds.

Primal Lightning (Su)

An old or older sky dragon’s breath weapon can affect creatures normally immune or resistant to electricity damage. A creature immune to electricity damage still takes half damage from the breath weapon (no damage with a successful saving throw). Resistant creatures’ electricity resistance is treated as 10 less than normal.

Built by:

Brett, d20pfsrd Beastmaster I


Environment temperate or warm mountains
Organization solitary
Treasure triple

Benevolent and noble, sky dragons, or tienlungs, are fearsome champions of good and protectors of those in need. They are often sought out for their wise council, which they grant only to the deserving and true.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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