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Sea Dragon, Wyrm

The long, undulating body of this serpentine dragon rolls and bends with scales the color of the ocean’s waves.

wyrm Sea Dragon CR 18

XP 153,600
CG Gargantuan dragon (water)
Init +2; Senses dragon senses; Perception +39; Aura frightful presence (330 ft., DC 29)

DEFENSE

AC 39, touch 4, flat-footed 39 (-2 Dex, +35 natural, -4 size)
hp 337 (25d12+175)
Fort +23, Ref +14, Will +21
DR 20/magic; Immune electricity, paralysis, sleep; SR 29

OFFENSE

Speed 40 ft., fly 250 ft. (clumsy), swim 100 ft.
Melee bite +36 (4d6+19), 2 claws +35 (2d8+13), gore +35 (2d8+19), tail slap +32 (2d8+19)
Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)
Special Attacks breath weapon (60-ft. cone, 22d6 fire damage, DC 29), crush (DC 29, 4d6+19), tail sweep (DC 29, 2d6+19),torrent breath
Spell-Like Abilities (CL 25th; concentration +32)

At willcontrol water, call lightning (DC 20), create water, hydraulic push, water walk

Spells Known (CL 17th; concentration +24)

8th (4/day)polar ray (DC 25), seamantle
7th (7/day)insanity (DC 24), ki shout (DC 24), plane shift (DC 24)
6th (7/day)chain lightning (DC 23), freezing sphere (DC 23), forceful hand
5th (7/day)cone of cold (DC 22), dream, mind fog (DC 22), persistent image (DC 22)
4th (7/day)black tentacles, confusion (DC 21), lesser geas (DC 21), rainbow pattern (DC 21)
3rd (8/day)haste, hold person (DC 20), lightning bolt (DC 20), sleet storm
2nd (8/day)gust of wind (DC 19), mirror image, obscure object, scare (DC 19), see invisibility
1st (8/day)charm person (DC 18), chill touch, color spray (DC 18), expeditious retreat, sleep
0 (at will)acid splash, daze (DC 17), detect magic, ghost sound, mage hand, message, ray of frost, read magic, resistance

STATISTICS

Str 37, Dex 6, Con 25, Int 24, Wis 25, Cha 24
Base Atk +25; CMB +42; CMD 50 (54 vs. trip)
Feats Alertness, Flyby Attack, Great Fortitude, Greater Weapon Focus (bite), Hover, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Snatch, Weapon Focus (bite, claws, gore)
Skills Bluff +35, Diplomacy +35, Fly +12, Intimidate +35, Knowledge (arcana, geography, history, nature) +35, Perception +39, Sense Motive +35, Stealth +14, Survival +35, Swim +49
Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ change shape, sea strider, unfettered swimmer, water breathing

SPECIAL ABILITIES

Change Shape (Su)

A young or older sea dragon can assume any humanoid form three times per day as if using polymorph.

Sea Strider (Su)

Three times per day as a standard action, an old or older sea dragon can move from one body of water to another as if using the teleport spell (self only).

Torrent Breath (Su)

Instead of a cone of super-heated steam, a very young or older sea dragon can breathe a line of pressurized water twice the length of the sea dragon’s cone breath weapon. This line deals bludgeoning damage.

Unfettered Swimmer (Su)

A juvenile sea dragon gains a 10-foot bonus to its swim speed. The sea dragon’s swim speed continues to increase by an additional 10 feet every two age categories. Furthermore, while swimming, the sea dragon is treated as if under the effects of the spell freedom of movement.

Built by:
Brett, d20pfsrd Beastmaster I

ECOLOGY

Environment any water
Organization solitary
Treasure triple

Infused with the power of waves and storms, sea dragons or jiaolungs, as they are known in many lands are draconic protectors of oceans and their creatures. Possessing tempestuous natures, sea dragons wander widely, sometimes claiming thousands of miles of ocean and coastlines as their protectorates.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.