This massive serpentine and wingless creature has jade scales and antlers, and sounds like grinding stones as it stalks forth.
Great Wyrm Forest Dragon CR 22
Speed 40 ft., burrow 20 ft., climb 30 ft., fly 250 ft. (clumsy)
Melee bite +38 (4d8+22/19-20), 2 claws +36 (4d6+15), gore +36 (4d8+22), tail slap +34 (4d6+22)
Space 30 ft.; Reach 20 ft. (30 ft. with bite and gore)
Special Attacks breath weapon (70-ft. cone, 24d6 piercing damage, DC 33) crush (DC 33, 4d8+22), destructive crush, stony death, tail sweep (2d8+22, DC 33)
Spell-Like Abilities (CL 29th; concentration +35)
Spells Known (CL 19th; concentration +25)
9th (4/day)—power word kill, timestop
8th (6/day)—irresistible dance, power word stun, screen
7th (6/day)—power word blind, reverse gravity, waves of exhaustion (DC 23)
6th (7/day)—acid fog, disintegrate (DC 22), move earth
5th (7/day)—baleful polymorph (DC 21), cloudkill (DC 21), feeblemind (DC 21), passwall
4th (7/day)—bestow curse (DC 20), charm monster (DC 20), solid fog, stone shape
3rd (7/day)—lightning bolt (DC 19), wind wall, slow (DC 19), stinking cloud (DC 19)
2nd (8/day)—fog cloud, glitterdust, hideous laughter, invisibility, touch of idiocy
1st (8/day)—hypnotism (DC 17), obscuring mist, magic missile, ray of enfeeblement (DC 17), shield
0 (at-will)—dancing lights, daze (DC 16), detect magic, ghost sound, mage hand, mending, read magic, resistance, touch of fatigue
Str 41, Dex 6, Con 28, Int 22, Wis 23, Cha 22
Base Atk +29; CMB +52; CMD 60 (64 vs. trip)
Feats Bleeding Critical, Combat Casting, Critical Focus, Deceitful, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (bite)
Skills Acrobatics +27 (+31 when jumping), Bluff +42, Climb +55, Disguise +8, Escape Artist +31, Fly +14, Intimidate +38, Knowledge (arcana, nature) +38, Perception +38, Spellcraft +38, Stealth +20, Survival +38
Languages Common, Draconic, Elven, Goblin, Sylvan, Terran plus one other
SQ change shape, sound imitation, woodland stride
When an old or older forest dragon makes a crush attack, the impact kicks up debris in a 20-foot-radius burst for 1d6 rounds. The debris obscures the vision of creatures within the debris field and grants concealment to those creatures. The forest dragon can see normally within and through the debris field.
Once per day, when an ancient or older forest dragon uses its breath weapon, it can summon a greater earth elemental within the cone. The caster level for these effects is the same as the dragon’s caster level.
Any creature reduced to 0 or fewer hit points by a great wyrm forest dragon’s breath weapon must also make a Fortitude save (same DC as the forest dragon’s breath weapon) or be petrified as the flesh to stone spell. This is a death effect.
As the druid ability of the same name.
(c) 2012 Shoshanna Bauer http://shoshannabauer.com
All Rights Reserved.
Environment any forest
Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath.