Light glints off the dragon’s mirror glossy scales, shining silver-white. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon’s sleek look continues into its body, which widens to slightly less than twice the width of its neck before tapering into a long tail.
CR 6; Size Small; Hit Dice 7d12
Speed 50 ft.
Natural Armor +6; Breath Weapon line, 2d8 damage
Str 13, Dex 16, Con 13, Int 14, Wis 15, Cha 14
Old and older mithral dragons can shift their gleaming scales to blind and disorient opponents. Any creature within 5 ft. of the dragon must make a Fortitude save or be blinded and confused for 1 round. An ancient dragon’s aura extends out to 10 ft. For great wyrm mithral dragons, those opponents that fail their saves are blinded and confused for 1d6 rounds. The DC of this save is equal to the dragon’s breath weapon. A mithral dragon can suppress or activate this aura at will as a free action.
A mithral dragon can fire a line of mithral shards that deal piercing and slashing damage. These shards count as cold iron, good, and silver for purposes of overcoming DR. At young age, a mithral dragon’s shards deal bleed damage equal to half its HD in addition to the normal damage. This bleed damage is not halved with a successful saving throw. At young adult age, these shards additionally count as adamantine for purposes of overcoming DR. These shards dissolve into wisps of smoke 1 round after the breath weapon‘s use.
Young adult or older mithral dragons have a 25% chance of negating critical hits or sneak attacks; 50% for very old or older mithral dragons; great wyrm mithral dragons are immune to critical hits and sneak attacks.
A young or older mithral dragon’s maneuverability is one step better than normal.
A mithral dragon’s claws are exceptionally sharp. Whenever a mithral dragon makes a successful attack with its claws, it deals bleed damage. The amount of bleed damage a creature takes depends on age category.
A mithral dragon gains the following spell-like abilities, usable at will upon the listed age category. Very young—mage armor; juvenile—bull’s strength; adult— dispel magic; old—dimension door; ancient—break enchantment; great wyrm—true seeing.
|Age Category||Special Abilities||Caster Level|
|Wyrmling||bleed, immune to acid and sonic||—|
|Very young||bleed, mage armor||—|
|Young||bleed, perfect flight||1st|
|Juvenile||bull’s strength, evasion||3rd|
|Young adult||bleed, DR 5/magic, fortification 25%||5th|
|Adult||dispel magic, frightful presence||7th|
|Mature adult||DR 10/magic||9th|
|Old||bleed, blindness aura, dimension door||11th|
|Very old||DR 15/magic, fortification 50%
|Ancient||break enchantment, improved evasion||15th|
|Great wyrm||bleed, immune to critical hits, true seeing||19th|
Relatively small wings press almost flush against the dragon’s body, but they spread quickly like a fan to expose paper-thin membranes. In whole, the dragon’s impossibly thin frame makes it look extremely fragile. Despite its fragile appearance, a mithral dragon is anything but. Rather, a mithral dragon is one of the most difficult true dragon breeds to kill.
Mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees). Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these often-unappreciated roles.
Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.