(Chromatic) White

This dragon’s scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.

White Dragon

CE dragon (cold)


CR 2; Size Tiny; Hit Dice 3d12
Speed 60 ft., burrow 30 ft., swim 60 ft.
Natural Armor +2; Breath Weapon cone, 2d4 cold
Str 11, Dex 16, Con 13, Int 6, Wis 9, Cha 6


Blizzard (Su)

An ancient white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50-foot radius for 1 minute, centered on the dragon. This snow slows movement (4 squares of movement per square entered) and limits vision as fog does.

Cold Aura (Su)

An adult white dragon radiates an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon’s turn. An old dragon’s aura extends to 10 feet. An ancient dragon’s damage increases to 2d6.

Freezing Fog (Sp)

An old white dragon can use this ability three times per day. It is similar to an acid fog spell but deals cold damage instead of acid damage. It also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.

Ice Shape (Su)

A young white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon’s caster level for this effect is equal to its Hit Dice.

Ice Tomb (Sp)

A great wyrm can, as a standard action, cause a creature to sink into ice. This works as imprisonment, but only while the target is touching an icy surface. A white dragon can use this ability once per day (CL equals dragon’s HD). Targets entombed by this ability can be freed by casting freedom or by physically freeing the creature from the ice (Hardness 0, 360 hit points). The save DC is Charisma-based.

Icewalking (Ex)

This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Snow Vision (Ex)

A very young white dragon learns to see perfectly well in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.

Age Category Special Abilities Caster Level
Wyrmling Icewalking, cold subtype
Very young Snow vision
Young Ice shape
Juvenile Fog cloud
Young adult DR 5/magic, spell resistance, gust of wind
Adult Cold aura, frightful presence 1st
Mature adult DR 10/magic 3rd
Old Freezing fog 5th
Very old DR 15/magic 7th
Ancient Blizzard, wall of ice 9th
Wyrm DR 20/magic 11th
Great wyrm Ice tomb, control weather 13th


Environment cold mountains
Organization solitary
Treasure triple

Although most consider it to be the weakest and most feral of the chromatic dragons, the white dragon makes up for its lack of cunning with sheer ferocity. White dragons dwell on remote, frozen mountaintops and in arctic lowlands, making their home in glittering caves full of ice and snow. They prefer their meals completely frozen.

Variant: Frozen Dragon (White)


A frozen dragon is a white dragon with icy flesh and power over the frozen dead. A frozen dragon uses all of the statistics of a standard white dragon except as noted below.

  • CR: A frozen dragon’s CR increases by +1.
  • Type: A frozen dragon gains the elemental subtype.
  • DR: A frozen dragon’s damage reduction is overcome by adamantine instead of magic.
  • Immune: A frozen dragon has elemental traits, and is immune to petrification.
  • Special Abilities: In addition to its other special abilities, a frozen dragon gains the create ice zombies special ability described below.

Create Ice Zombies (Su)

As a standard action, a frozen dragon can animate the frozen corpses of creatures slain by its breath weapon. This functions as animate dead (CL equals the dragon’s Hit Dice), except it can only animate zombies and can only animate creatures slain by the dragon’s breath weapon. Zombies created in this manner gain the cold subtype.

Variant: Iceberg Dragon (White)


An iceberg dragon is a white dragon that lives at sea. An iceberg dragon uses all of the statistics of a standard white dragon except as noted below.

  • Type: An iceberg dragon gains the water subtype.
  • Speed: An iceberg dragon loses its burrow speed.
  • Special Abilities: An ancient or older iceberg dragon doesn’t gain the blizzard ability. It instead gains the freezing breath ability described below.

Freezing Breath (Su)

The surface of any body of water or liquid that is principally water (not including water-based creatures) within the area of an ancient or older iceberg dragon’s breath weapon is frozen solid as if that surface were affected by a freezing sphere spell (CL equals the dragon’s Hit Dice).

Skills: An iceberg dragon gains a +8 racial bonus on Swim checks.

Environment: An iceberg dragon’s environment changes to cold aquatic.

Variant: Void Dragon (White)


A void dragon is white dragon that can fly through the frigid darkness between the stars.

A void dragon uses all of the statistics of a standard white dragon except as noted below.

  • Aura: An old void dragon’s cold aura extends 100 feet instead of 10 feet. A creature more than 10 feet from the dragon only takes damage from the dragon’s cold aura if that creature is also within an area of dim light, darkness, or supernatural darkness.
  • Special Abilities: A void dragon never gains the freezing fog special attack, nor does it gain the spell-like abilities of a standard white dragon. It instead gains the following.

No Breath (Ex)

A void dragon doesn’t need to breathe to survive.

Spell-Like Abilities (Sp)

A void dragon gains the following spell-like abilities usable at will upon reaching the listed age category. Juvenile—darkness (radius 10 feet per age category); Young adult—deeper darkness; Ancient—enervation; Great wyrm—shadow walk.

Starflight (Su)

Like a shantak, an adult or older void dragon can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion)—provided the void dragon knows the way to its destination. A void dragon in outer space cannot use its breath weapon.

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