Red Dragon, Great Wyrm

A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.

Great Wyrm Red Dragon CR 22

XP 615,000
CE Colossal dragon (fire)
Init +2; Senses dragon senses, smoke vision; Perception +38; Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 30)

DEFENSE

AC 39, touch 0, flat-footed 39 (-2 Dex, +39 natural, -8 size)
hp 449 (29d12+261)
Fort +25, Ref +14, Will +24
DR 20/magic; Immune fire, paralysis, sleep; SR 33
Weaknesses Vulnerability to cold

OFFENSE

Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +37 (4d8+24/19-20), 2 claws +37 (4d6+16), 2 wings +35 (2d8+8), tail slap +35 (4d6+24)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (70-ft. cone, DC 33, 24d10 fire), crush (Large creatures, DC 33, 4d6+24), incinerate, manipulate flames, melt stone, tail sweep (Medium creatures, DC 27, 2d8+24)

Spell-Like Abilities (CL 29th; concentration +35)

Spells Known (CL 19th; concentration +25)

STATISTICS

Str 43, Dex 6, Con 29, Int 22, Wis 23, Cha 22
Base Atk +29; CMB +53; CMD 61 (65 vs. trip)
Feats Cleave, Critical Focus, Empower Spell, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike, Wingover
Skills Appraise +38, Bluff +38, Diplomacy +38, Fly +14, Intimidate +38, Knowledge (arcana) +38, Knowledge (history) +38, Perception +38, Sense Motive +38, Spellcraft +38, Stealth +14, Use Magic Device +38
Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc

SPECIAL ABILITIES

Fire Aura (Su)

An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon’s turn. An old dragon’s aura extends to 10 feet. An ancient dragon’s damage increases to 2d6.

Incinerate (Su)

A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon’s DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.

Manipulate Flames (Su)

An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.

Melt Stone (Su)

An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.

Smoke Vision (Ex)

A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

ECOLOGY

Environment warm mountains
Organization solitary
Treasure triple

Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.

Section 15: Copyright Notice

Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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