A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.
Ancient Red Dragon CR 19
Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +35 (4d6+21/19-20), 2 claws +35 (2d8+14), 2 wings +33 (2d6+7), tail slap +33 (2d8+21)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, DC 30, 20d10 fire), crush (Medium Creatures, DC 30, 4d6+21), manipulate flames, melt stone, tail sweep (Small Creatures, DC 30, 2d6+21)
Spell-Like Abilities (CL 25th, concentration +30)
Spells Known (CL 15th, concentration +20)
7th (4/day)—limited wish, spell turning
6th (6/day)—antimagic field, contingency, greater dispel magic
5th (7/day)—polymorph, telekinesis (DC 20), teleport, wall of force
4th (7/day)—fear (DC 19), fire shield, greater invisibility, stoneskin
3rd (7/day)—dispel magic, displacement, haste, tongues
2nd (7/day)—alter self, detect thoughts (DC 17), misdirection (DC 17), resist energy, see invisibility
1st (8/day)—alarm, grease (DC 16), magic missile, shield, true strike
0 (at will)—arcane mark, bleed, light, mage hand, mending, message, open/close, prestidigitation, read magic
Str 39, Dex 8, Con 27, Int 20, Wis 21, Cha 20
Base Atk +25; CMB +43; CMD 52 (56 vs. trip)
Feats Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Staggering Critical, Vital Strike
Skills Appraise +33, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana) +33, Knowledge (history) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +15
Languages Abyssal, Common, Draconic, Dwarven, Giant, Orc
An ancient red dragon is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of the dragon’s turn.
An ancient red dragon can control any fire spell within 100 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
An ancient red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 50-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
An ancient red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Environment warm mountains
Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.
Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.