(Chromatic) Red

A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.

Red Dragon

CE dragon (fire)


CR 6; Size Small; Hit Dice 7d12
Speed 40 ft.
Natural Armor +6; Breath Weapon cone, 2d10 fire
Str 17, Dex 14, Con 15, Int 10, Wis 11, Cha 10


Fire Aura (Su)

An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon’s turn. An old dragon’s aura extends to 10 feet. An ancient dragon’s damage increases to 2d6.

Incinerate (Su)

A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon’s DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.

Manipulate Flames (Su)

An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.

Melt Stone (Su)

An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.

Smoke Vision (Ex)

A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Spell-Like Abilities (Sp)

A red dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.

Age Category Special Abilities Caster Level
Wyrmling Fire subtype
Very young Smoke vision
Young Detect magic 1st
Juvenile Frightful presence, pyrotechnics 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Fire aura, suggestion 7th
Mature adult DR 10/magic 9th
Old Manipulate flames, wall of fire 11th
Very old DR 15/magic 13th
Ancient Melt stone, find the path 15th
Wyrm DR 20/magic 17th
Great wyrm Incinerate, discern location 19th


Environment warm mountains
Organization solitary
Treasure triple

Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.

Variant: Caldera Dragon (Red)


A caldera dragon is a red dragon that rules over volcanic terrain.

A caldera dragon uses all of the statistics of a standard red dragon except as noted below.

CR: A caldera dragon’s Challenge Rating increases by +1.

Type: A caldera dragon gains the earth subtype in addition to the fire subtype.

Senses: A caldera dragon gains tremorsense with the same range as its blindsight.

Speed: A caldera dragon gains a burrow speed equal to its base land speed, and gains the earth glide ability of an earth elemental.

Special Abilities: A caldera dragon never gains the manipulate fire special ability, nor does it gain the spell-like abilities of a standard red dragon. It instead gains the special abilities described below.

Earthquake (Su)

As a full-round action, an old or older caldera dragon that is burrowing may attune itself to a fault line. At the start of the next round, this produces an effect identical to an earthquake spell (CL equals dragon’s Hit Dice, Save DC 10 + ½ the dragon’s HD + its Con modifier). A caldera dragon can maintain this zone of trembling earth indefinitely, as long as it continues to take full-round actions to maintain the effect.

Spell-Like Abilities (Sp)

A caldera dragon gains the following spell-like abilities usable at will (unless noted otherwise) upon reaching the listed age category. Juvenile—flaming sphere; Adult—stinking cloud; Old—pyroclastic storm (as ice storm, with fire instead of cold damage and smoke instead of hail and sleet); Ancient—delayed blast fireball (3/day); Great wyrm—incendiary cloud.

Tremor (Su)

As a standard action, a young or older caldera dragon that is touching the ground may cause a tremor in a 5-foot radius per age category of the dragon, centered upon itself. Upon doing so, the caldera dragon makes a free trip attempt against each other creature within the area that is touching the ground. These trip attempts don’t provoke attacks of opportunity and don’t cause the caldera dragon to fall prone if it fails its combat maneuver check by 10 or more.

Variant: Furnace Dragon (Red)


A furnace dragon swallows foes instead of breathing on them.

A furnace dragon uses all of the statistics of a standard red dragon except as noted below.

Aura: If the dragon is ancient or older, the range of its fiery aura increases to 20 feet.

Melee: Append “plus grab” to the damage dealt by the dragon’s bite attack (and see CMB, below).

Special Attacks: The dragon loses its breath weapon but gains swallow whole (2d10 fire damage per age category, AC 10 + 1/2 the dragon’s natural armor bonus, hp equal to 1/10 the dragon’s maximum hit points). The dragon also gains the grab special attack (see Melee, above).

CMB: As a result of its grab special attack (see Melee, above), the dragon gains a +4 bonus on combat maneuver checks made to grapple.

Special Abilities: A furnace dragon never gains the melt stone special ability. If the dragon is a great wyrm, its incinerate special ability applies to fire damage dealt by its swallow whole special attack.

Variant: Hematite Dragon (Red)


A hematite dragon is a red dragon with bloodstained iron scales and an affinity for bleeding wounds.

A hematite dragon uses all of the statistics of a standard red dragon except as noted below.

Immune: An hematite dragon is immune to bleed damage.

Melee: Append “plus bleed” to the damage dealt by each natural attack made by an adult or older hematite dragon.

Special Attacks: An adult or older hematite dragon gains bleed (1d6) as an additional special attack. At old age, this increases to bleed (1d8). At ancient age, this increases to bleed (2d6).

Special Abilities: An hematite dragon never gains the fire aura special ability.

scroll to top