Blue Dragon, Wyrmling

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.

Wyrmling Blue Dragon CR 5

XP 1,600
LE Small Dragon (earth)
Init +6; Senses dragon senses, Perception +9

DEFENSE

AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
hp 45 (6d12+6)
Fort +6, Ref +7, Will +5
Immune electricity, paralysis, sleep

OFFENSE

Speed 40 ft., burrow 20 ft., fly 150 ft. (average)
Melee bite +9 (1d6+1), 2 claws +8 (1d4+1)
Special Attacks breath weapon (40-ft. line, DC 14, 2d8 electricity), desert thirst (DC 14)

TACTICS

Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.

STATISTICS

Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10
Base Atk +6; CMB +6; CMD 18 (22 vs. trip)
Feats Dazzling Display, Improved Initiative, Weapon Focus (bite)
Skills Bluff +9, Fly +13, Intimidate +9, Knowledge (local) +9, Perception +9, Stealth +15
Languages Draconic

SPECIAL ABILITIES

Desert Thirst (Su)

A blue dragon can cast create water at will (CL 6). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 14) or be destroyed.

ECOLOGY

Environment warm deserts
Organization solitary
Treasure triple

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.

Section 15: Copyright Notice

Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top